add first patch
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#NPC Base Configuration
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#
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#allowBypassInvulnerability: Allows damage types like /kill command or void to bypass NPC invulnerability (default: true)
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#Sun May 10 17:40:06 EDT 2026
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allowBypassInvulnerability=true
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{
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"format_version": "1.8.0",
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"animations": {
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"Crouching": {
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"loop": "hold_on_last_frame",
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"bones": {
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"Head": {
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"rotation": [-7.5, 0, 0],
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"position": [0, -4.2, 0]
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},
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"Body": {
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"rotation": [20, 0, 0],
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"position": [0, -3.2, 0]
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},
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"RightArm": {
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"rotation": [40, 0, 0],
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"position": [0, -3.2, 1]
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},
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"LeftArm": {
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"rotation": [40, 0, 0],
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"position": [0, -3.2, 1]
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},
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"RightLeg": {
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"rotation": [-25, 0, 0],
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"position": [0, 0, 4]
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},
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"LeftLeg": {
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"rotation": [-10, 0, 0],
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"position": [0, 0, 3]
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}
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}
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},
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"Standing": {
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"loop": "hold_on_last_frame",
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"bones": {
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"Head": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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},
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"Body": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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},
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"RightArm": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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},
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"LeftArm": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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},
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"RightLeg": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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},
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"LeftLeg": {
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"rotation": [0, 0, 0],
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"position": [0, 0, 0]
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}
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}
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},
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"Sitting": {
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"loop": "hold_on_last_frame",
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"bones": {
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"Head": {
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"rotation": [0, 0, -2.5],
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"position": [0, -10.5, 0]
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},
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"Body": {
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"position": [0, -10.5, 0]
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},
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"RightArm": {
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"rotation": [-35, 0, 0],
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"position": [0, -10.5, 0]
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},
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"LeftArm": {
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"rotation": [-35, 0, 0],
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"position": [0, -10.5, 0]
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},
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"RightLeg": {
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"rotation": [-90, 15, 0],
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"position": [0, -10, 0]
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},
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"LeftLeg": {
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"rotation": [-90, -10.5, 0],
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"position": [0, -10, 0]
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}
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}
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},
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"Chilling": {
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"loop": "hold_on_last_frame",
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"bones": {
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"Head": {
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"rotation": [-2.5, 0, 2.5],
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"position": [0, -12.5, 2]
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},
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"Body": {
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"rotation": [-20, 0, 0],
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"position": [0, -12.25, 3]
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},
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"RightArm": {
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"rotation": [17.5, 0, 0],
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"position": [0, -12.5, 2]
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},
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"LeftArm": {
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"rotation": [20, 0, 0],
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"position": [0, -12.5, 2]
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},
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"RightLeg": {
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"rotation": [-90, 15, -5],
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"position": [0, -10, 0]
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},
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"LeftLeg": {
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"rotation": [-90, -10.5, 5],
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"position": [0, -10, 0.75]
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}
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}
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},
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"Rest": {
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"loop": "hold_on_last_frame",
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"bones": {
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"Head": {
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"rotation": [5, 0, 5],
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"position": [0, -12, 0]
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},
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"Body": {
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"rotation": [0, 0, 2.5],
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"position": [0, -12, 0]
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},
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"RightArm": {
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"rotation": [-75, -30, 0],
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"position": [-1, -11, 0]
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},
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"LeftArm": {
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"rotation": [-52.5, -5, 0],
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"position": [0, -12, 0]
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},
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"RightLeg": {
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"rotation": [-32.5, -20, 0],
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"position": [-3, -2, -2]
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},
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"LeftLeg": {
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"rotation": [-90, 40, 0],
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"position": [6.75, -10, 0]
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}
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}
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}
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}
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}
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After Width: | Height: | Size: 246 B |
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After Width: | Height: | Size: 283 B |
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After Width: | Height: | Size: 287 B |
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After Width: | Height: | Size: 255 B |
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After Width: | Height: | Size: 276 B |
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After Width: | Height: | Size: 434 B |
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After Width: | Height: | Size: 335 B |
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After Width: | Height: | Size: 2.2 KiB |
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After Width: | Height: | Size: 1.6 KiB |
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After Width: | Height: | Size: 360 B |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 384 B |
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After Width: | Height: | Size: 2.2 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 531 B |
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After Width: | Height: | Size: 300 B |
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After Width: | Height: | Size: 451 B |
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After Width: | Height: | Size: 521 B |
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After Width: | Height: | Size: 270 B |
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After Width: | Height: | Size: 361 B |
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After Width: | Height: | Size: 259 B |
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After Width: | Height: | Size: 308 B |
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After Width: | Height: | Size: 531 B |
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After Width: | Height: | Size: 247 B |
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After Width: | Height: | Size: 357 B |
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After Width: | Height: | Size: 331 B |
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After Width: | Height: | Size: 431 B |
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After Width: | Height: | Size: 321 B |
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After Width: | Height: | Size: 292 B |
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After Width: | Height: | Size: 356 B |
@@ -0,0 +1,30 @@
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#Spawner Type Configuration
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#Wed Jun 24 17:09:07 EDT 2026
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GroupSpawner\:MinSpawnDelay=3000
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SingleSpawner\:MinSpawnDelay=3000
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DefaultSpawner\:SpawnCount=2
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DefaultSpawner\:MinSpawnDelay=400
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BossSpawner\:RequiredPlayerRange=32
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GroupSpawner\:SpawnCount=3
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SingleSpawner\:SpawnCount=1
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BossSpawner\:MaxNearbyEntities=1
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SingleSpawner\:SpawnRange=4
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GroupSpawner\:SpawnRange=6
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SingleSpawner\:RequiredPlayerRange=8
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GroupSpawner\:Delay=600
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BossSpawner\:Delay=600
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DefaultSpawner\:RequiredPlayerRange=16
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DefaultSpawner\:Delay=600
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BossSpawner\:MaxSpawnDelay=18000
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GroupSpawner\:RequiredPlayerRange=12
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BossSpawner\:SpawnRange=16
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DefaultSpawner\:MaxSpawnDelay=1200
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DefaultSpawner\:MaxNearbyEntities=4
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SingleSpawner\:MaxSpawnDelay=9000
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BossSpawner\:SpawnCount=1
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SingleSpawner\:Delay=600
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GroupSpawner\:MaxSpawnDelay=12000
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SingleSpawner\:MaxNearbyEntities=1
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DefaultSpawner\:SpawnRange=8
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GroupSpawner\:MaxNearbyEntities=6
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BossSpawner\:MinSpawnDelay=6000
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@@ -0,0 +1,20 @@
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{
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"user_defined_npcs": [
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{
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"id": "example_villager",
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"name": "Villager NPC",
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"base_entity_type": "minecraft:villager",
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"width": 0.6,
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"height": 1.95,
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"description": "An example NPC based on villager"
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},
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{
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"id": "example_zombie",
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"name": "Zombie NPC",
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"base_entity_type": "minecraft:zombie",
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"width": 0.6,
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"height": 1.95,
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"description": "An example NPC based on zombie"
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}
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]
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}
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