add first patch
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# Config for GAG
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# If you're a modpack maker, use the defaultconfigs folder instead!
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{
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# Settings related to dynamite
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dynamite: {
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# Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite
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# (This value is random and biased towards dropping less the more fish were already hit by the explosion)
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# Default: 5
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# Range: 0 ~ 16
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fishingAdditionalLoot: 0
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# Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish
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# Default: true
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fishingDamageAll: true
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# Controls whether the Fishing Dynamite should instakill fish
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# If false, the Fishing Dynamite will instead deal 2x damage to fish
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# Default: true
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fishingInstakillFish: true
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# Radius (in blocks) of the Fishing Dynamite's explosion, default is 4
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# Default: 4
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# Range: 1 ~ 64
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fishingRadius: 4
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# Controls what entities the Fishing Dynamite should target as fish
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# Valid values are: tag, water_animal, abstract_fish, hybrid (default)
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# tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default
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# water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals!
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# abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish
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# hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable
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# Default: "hybrid"
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# Valid values: "tag", "water_animal", "abstract_fish", "hybrid"
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fishingTargetFilter: "hybrid"
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# Controls whether the Mining Dynamite should give the Haste status effect if it hits a player
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# Default: true
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miningGivesHaste: true
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# Radius (in blocks) of the Mining Dynamite's explosion, default is 7
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# Default: 7
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# Range: 1 ~ 64
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miningRadius: 7
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}
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# Settings related to the Escape Rope
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escape_rope: {
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# Time (in ticks) the player has to wait after using the rope, default is 10 seconds
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# Default: 200
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# Range: 0 ~ 72000
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cooldown: 200
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# Maximum durability of the rope, default is 512
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# Default: 512
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# Range: 0 ~ 32767
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durability: 512
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# Time (in ticks) it takes to use the rope, default is 3 seconds
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# Default: 60
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# Range: 0 ~ 72000
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warmup: 60
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}
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# Settings related to the Hearthstone
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hearthstone: {
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# Whether the stone should teleport a player to the spawn point if they have no respawn point
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# Default: true
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allowSpawn: true
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# Time (in ticks) the player has to wait after using the stone, default is 60 seconds
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# Default: 1200
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# Range: 0 ~ 72000
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cooldown: 1200
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# Damage multiplier for using the stone across dimensions, default is 2
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# Set to -1 to disable teleporting across dimensions
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# Default: 2
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# Range: -∞ ~ +∞
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dimensionMultiplier: 1
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# Maximum durability of the stone, default is 64
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# Default: 64
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# Range: 0 ~ 32767
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durability: 64
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# Maximum durability of the energized hearthstone, default is 256
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# Default: 256
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# Range: 0 ~ 32767
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energizedDurability: 256
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# Whether the stone should ignore checking whether the spawn block is still valid and unobstructed
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# Default: false
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ignoreSpawnBlock: false
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# Maximum range of the stone, set to -1 for unlimited range
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# Default: -1
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# Range: -∞ ~ +∞
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range: -1
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# Whether the stone should use a charge on the player's respawn anchor, if applicable
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# Default: true
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useAnchorCharge: true
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# Time (in ticks) it takes to use the stone, default is 5 seconds
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# Default: 100
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# Range: 0 ~ 72000
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warmup: 100
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}
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# Settings related to miscellaneous items and features
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misc: {
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# Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32
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# Default: 64
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# Range: 1 ~ 512
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noSolicitorsRadius: 64
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}
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# Settings related to the Sands Of Time mechanic
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# (You can also selectively disable this mechanic for certain block entities using the gag:do_not_accelerate tag)
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sands_of_time: {
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# Whether the Temporal Pouch is allowed to accelerate random ticks
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# Default: true
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allowRandomTicks: false
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# Time (in seconds) that a block is accelerated per use, default is 30 seconds
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# This determines the 'worth' of grains as displayed in the Pouch's tooltip
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# Default: 30
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# Range: 1 ~ 60
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durationPerUse: 30
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# [NYI] Amount of grains one Sand Of Time yields
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# Default: 32
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# Range: 1 ~ 2147483647
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grainsPerSand: 32
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# Amount of grains used per click of the Temporal Pouch
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# (Since the actual sands are NYI, this is currently just equivalent to the 'ticks' used per click)
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# Default: 600
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# Range: 1 ~ 2147483647
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grainsUsed: 600
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# If true, the Sands Of Time mechanic will instead *only* work in the levels specified in the levelFilter list
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# Default: false
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invertLevelFilter: false
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# List of levels that the Sands Of Time mechanic will not work in
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# Default: []
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levelFilter: [ ]
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# Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256
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# Default: 8
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# Range: 1 ~ 16
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maxRate: 8
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# Max amount of grains a Pouch can hold
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# Default: 2147483647
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# Range: 0 ~ 2147483647
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pouchCapacity: 2147483647
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# Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated
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# On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick)
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# Actual value is (config value) / (random tick game rule)
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# Default: 4096
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# Range: 256 ~ 65536
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randomTickChance: 4096
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}
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}
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