add first patch
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
#Adjusts gui to render hunger bar, xp bar and xp level. Makes horse jump bar render only when jumping. Default: true
|
||||
improved_mount_gui = true
|
||||
#Fixes small delay when moving camera horizontally while mounted - MC-259512. Default: true
|
||||
fix_mounted_camera_lag = true
|
||||
#Prevents horse jump meter from filling up when mount is in the water. Default: true
|
||||
prevent_jumping_in_water = true
|
||||
#Offset to horse model head pitch while riding. Lowers the head so it's not blocking the view. Default: 20
|
||||
#Range: 0 ~ 45
|
||||
horse_model_head_offset = 20
|
||||
#Offset to horse model head y position while riding. Lowers the head so it's not blocking the view. Default: true
|
||||
#Range: 0 ~ 4
|
||||
horse_model_y_offset = 2
|
||||
#If Lead slot is disabled, but lead is still required for hitching, indication of whether the Lead is equipped will be rendered in Horse inventory screen. Default: true
|
||||
render_lead_indication_without_slot = true
|
||||
#Makes horse-type mobs that named 'jeb_' render with rainbow effect, like sheep. Default: true.
|
||||
jeb_horse = true
|
||||
|
||||
[switch_inventory]
|
||||
#Adds button and hotkey to switch between player and horse inventory. Default: true
|
||||
enabled = true
|
||||
#X position of the button in player's inventory. Default: -14.
|
||||
#Range: > -2147483648
|
||||
player_button_position_x = -14
|
||||
#Y position of the button in player's inventory. Default: 9.
|
||||
#Range: > -2147483648
|
||||
player_button_position_y = 9
|
||||
#X position of the button in mount's inventory. Default: -14.
|
||||
#Range: > -2147483648
|
||||
horse_button_position_x = -14
|
||||
#Y position of the button in mount's inventory. Default: 9.
|
||||
#Range: > -2147483648
|
||||
horse_button_position_y = 9
|
||||
|
||||
[transparent_horse]
|
||||
#Makes horse translucent depending on player's look angle. Default: true
|
||||
enabled = true
|
||||
#Maximum opacity (at the end angle). 0 - fully transparent. 1 - fully opaque. Default: 0.08.
|
||||
#Range: 0.0 ~ 1.0
|
||||
max_opacity = 0.08
|
||||
#Angle at which the horse will start to become transparent. Default: 30.
|
||||
#Range: -90 ~ 90
|
||||
start_angle = 30
|
||||
#Angle at which the horse will reach maximum transparency. Default: 65.
|
||||
#Range: -90 ~ 90
|
||||
end_angle = 65
|
||||
|
||||
Reference in New Issue
Block a user