add first patch
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[general]
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#If text is enabled, allows it to accept the label dye color
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colored_text = true
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#Item texture resolution. You might want to keep this multiples of 16
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#Range: 8 ~ 512
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texture_resolution = 16
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[color_settings]
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#Greyscales then recolors each item. You can customize said colors by overriding 'label_colors.png' with a resourcepack
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recolor_texture = true
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#picks one of the 3 presets for dyes on labels. This simply changes the texture that is used.Requires a resource pack reloadNote that you can always change this manually with a resource pack to control all the colors individually
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#Allowed Values: DEFAULT, PENCIL, PASTEL, FLAT
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color_texture_preset = "PENCIL"
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#Reduce colors of original image before processing. Makes 3d blocks more 2d like by giving them a limited palette
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limit_palette = true
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#Adds an outline to label images
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outline = true
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