add first patch
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
|
||||
[dropRush]
|
||||
#The base chance for a drop rush to occur.
|
||||
baseChance = 0.019999999552965164
|
||||
|
||||
[goldRush]
|
||||
#The base chance for a gold rush to occur.
|
||||
baseChance = 0.019999999552965164
|
||||
|
||||
[fishingSpots]
|
||||
#The minimum distance between fishing spots, preventing them from spawning too close together.
|
||||
minimumDistanceBetween = 128
|
||||
#The distance fishing spots will spawn from the player.
|
||||
spawnDistance = 32
|
||||
#The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.
|
||||
spawnIntervalSeconds = 600.0
|
||||
#The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.
|
||||
afterFishingCooldownSeconds = 600.0
|
||||
#The maximum distance a bobber can be from a fishing spot to still trigger it.
|
||||
fishingRangeTolerance = 6
|
||||
#Fishing spots will lure fish quicker than regular water. Set to -1 to disable.
|
||||
secondsUntilLured = 2.0
|
||||
#The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
|
||||
totalLimitPerChunk = -1
|
||||
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
|
||||
projectForwardDistance = 4
|
||||
|
||||
[digSpots]
|
||||
#The minimum distance between dig spots, preventing them from spawning too close together.
|
||||
minimumDistanceBetween = 128
|
||||
#The distance dig spots will spawn from the player.
|
||||
spawnDistance = 32
|
||||
#The seconds that must pass after a dig spot appeared before another dig spot can appear for a player.
|
||||
spawnIntervalSeconds = 300.0
|
||||
#The seconds that must pass after digging a dig spot before another dig spot can appear for a player.
|
||||
afterDiggingCooldownSeconds = 1200.0
|
||||
#The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
|
||||
totalLimitPerChunk = -1
|
||||
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
|
||||
projectForwardDistance = 25
|
||||
|
||||
Reference in New Issue
Block a user