add first patch

This commit is contained in:
2026-07-31 10:34:32 +09:00
parent 03aac2e45e
commit b1cbc6c78d
6390 changed files with 547430 additions and 0 deletions
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[dropRush]
#The base chance for a drop rush to occur.
baseChance = 0.019999999552965164
[goldRush]
#The base chance for a gold rush to occur.
baseChance = 0.019999999552965164
[fishingSpots]
#The minimum distance between fishing spots, preventing them from spawning too close together.
minimumDistanceBetween = 128
#The distance fishing spots will spawn from the player.
spawnDistance = 32
#The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.
spawnIntervalSeconds = 600.0
#The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.
afterFishingCooldownSeconds = 600.0
#The maximum distance a bobber can be from a fishing spot to still trigger it.
fishingRangeTolerance = 6
#Fishing spots will lure fish quicker than regular water. Set to -1 to disable.
secondsUntilLured = 2.0
#The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
totalLimitPerChunk = -1
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
projectForwardDistance = 4
[digSpots]
#The minimum distance between dig spots, preventing them from spawning too close together.
minimumDistanceBetween = 128
#The distance dig spots will spawn from the player.
spawnDistance = 32
#The seconds that must pass after a dig spot appeared before another dig spot can appear for a player.
spawnIntervalSeconds = 300.0
#The seconds that must pass after digging a dig spot before another dig spot can appear for a player.
afterDiggingCooldownSeconds = 1200.0
#The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
totalLimitPerChunk = -1
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
projectForwardDistance = 25