add first patch
This commit is contained in:
@@ -0,0 +1,440 @@
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[loot]
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#Range: 0.0 ~ 1.0
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goldenEggChance = 0.002
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#Range: 0.0 ~ 1.0
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royalHoneycombChance = 0.0
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[loot.chances]
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#chance for accessory_box.ancient_city
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#Range: 0.0 ~ 1.0
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accessory_box_ancient_city = 0.0
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#chance for accessory_box.bastion_treasure
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#Range: 0.0 ~ 1.0
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accessory_box_bastion_treasure = 0.0
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#chance for accessory_box.buried_treasure
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#Range: 0.0 ~ 1.0
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accessory_box_buried_treasure = 0.0
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#chance for accessory_box.desert_pyramid
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#Range: 0.0 ~ 1.0
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accessory_box_desert_pyramid = 0.0
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#chance for accessory_box.end_city_treasure
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#Range: 0.0 ~ 1.0
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accessory_box_end_city_treasure = 0.0
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#chance for accessory_box.jungle_temple
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#Range: 0.0 ~ 1.0
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accessory_box_jungle_temple = 0.0
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#chance for accessory_box.pillager_outpost
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#Range: 0.0 ~ 1.0
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accessory_box_pillager_outpost = 0.0
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#chance for accessory_box.ruined_portal
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#Range: 0.0 ~ 1.0
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accessory_box_ruined_portal = 0.0
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#chance for accessory_box.shipwreck_treasure
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#Range: 0.0 ~ 1.0
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accessory_box_shipwreck_treasure = 0.0
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#chance for accessory_box.simple_dungeon
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#Range: 0.0 ~ 1.0
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accessory_box_simple_dungeon = 0.0
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#chance for accessory_box.stronghold_corridor
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#Range: 0.0 ~ 1.0
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accessory_box_stronghold_corridor = 0.0
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#chance for accessory_box.stronghold_crossing
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#Range: 0.0 ~ 1.0
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accessory_box_stronghold_crossing = 0.0
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#chance for accessory_box.village_desert_house
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#Range: 0.0 ~ 1.0
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accessory_box_village_desert_house = 0.0
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#chance for accessory_box.village_plains_house
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#Range: 0.0 ~ 1.0
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accessory_box_village_plains_house = 0.0
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#chance for accessory_box.village_savanna_house
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#Range: 0.0 ~ 1.0
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accessory_box_village_savanna_house = 0.0
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#chance for accessory_box.village_snowy_house
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#Range: 0.0 ~ 1.0
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accessory_box_village_snowy_house = 0.0
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#chance for accessory_box.village_taiga_house
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#Range: 0.0 ~ 1.0
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accessory_box_village_taiga_house = 0.0
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#chance for accessory_box.woodland_mansion
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#Range: 0.0 ~ 1.0
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accessory_box_woodland_mansion = 0.0
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#chance for all_purpose_seasoning.village_desert_house
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#Range: 0.0 ~ 1.0
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all_purpose_seasoning_village_desert_house = 0.0
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#chance for all_purpose_seasoning.village_plains_house
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#Range: 0.0 ~ 1.0
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all_purpose_seasoning_village_plains_house = 0.0
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#chance for all_purpose_seasoning.village_taiga_house
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#Range: 0.0 ~ 1.0
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all_purpose_seasoning_village_taiga_house = 0.0
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#chance for all_purpose_seasoning.village_savanna_house
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#Range: 0.0 ~ 1.0
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all_purpose_seasoning_village_savanna_house = 0.0
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#chance for all_purpose_seasoning.village_snowy_house
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#Range: 0.0 ~ 1.0
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all_purpose_seasoning_village_snowy_house = 0.0
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#chance for amplifier_stone.abandoned_mineshaft
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#Range: 0.0 ~ 1.0
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amplifier_stone_abandoned_mineshaft = 0.0
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#chance for ancient_chisel.desert_pyramid
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#Range: 0.0 ~ 1.0
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ancient_chisel_desert_pyramid = 0.0
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#chance for anklet_of_fortune.village_desert_house
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#Range: 0.0 ~ 1.0
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anklet_of_fortune_village_desert_house = 0.0
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#chance for anklet_of_fortune.village_plains_house
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#Range: 0.0 ~ 1.0
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anklet_of_fortune_village_plains_house = 0.0
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#chance for anklet_of_fortune.village_taiga_house
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#Range: 0.0 ~ 1.0
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anklet_of_fortune_village_taiga_house = 0.0
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#chance for anklet_of_fortune.village_savanna_house
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#Range: 0.0 ~ 1.0
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anklet_of_fortune_village_savanna_house = 0.0
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#chance for anklet_of_fortune.village_snowy_house
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#Range: 0.0 ~ 1.0
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anklet_of_fortune_village_snowy_house = 0.0
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#chance for black_belt.pillager
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#Range: 0.0 ~ 1.0
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black_belt_pillager = 0.0
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#chance for black_belt.vindicator
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#Range: 0.0 ~ 1.0
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black_belt_vindicator = 0.0
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#chance for blade_shoes.village_desert_house
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#Range: 0.0 ~ 1.0
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blade_shoes_village_desert_house = 0.0
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#chance for blade_shoes.village_plains_house
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#Range: 0.0 ~ 1.0
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blade_shoes_village_plains_house = 0.0
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#chance for blade_shoes.village_taiga_house
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#Range: 0.0 ~ 1.0
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blade_shoes_village_taiga_house = 0.0
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#chance for blade_shoes.village_savanna_house
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#Range: 0.0 ~ 1.0
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blade_shoes_village_savanna_house = 0.0
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#chance for blade_shoes.village_snowy_house
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#Range: 0.0 ~ 1.0
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blade_shoes_village_snowy_house = 0.0
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#chance for bloody_knife.zombie
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#Range: 0.0 ~ 1.0
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bloody_knife_zombie = 0.0
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#chance for bloody_knife.husk
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#Range: 0.0 ~ 1.0
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bloody_knife_husk = 0.0
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#chance for bloody_knife.witch
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#Range: 0.0 ~ 1.0
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bloody_knife_witch = 0.0
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#chance for burning_soul.warden
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#Range: 0.0 ~ 1.0
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burning_soul_warden = 0.0
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#chance for cursed_doll_head.witch
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#Range: 0.0 ~ 1.0
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cursed_doll_head_witch = 0.0
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#chance for devils_eyeball.bastion_treasure
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#Range: 0.0 ~ 1.0
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devils_eyeball_bastion_treasure = 0.0
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#chance for devils_eyeball.nether_bridge
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#Range: 0.0 ~ 1.0
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devils_eyeball_nether_bridge = 0.0
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#chance for durable_spring.village_armorer
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#Range: 0.0 ~ 1.0
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durable_spring_village_armorer = 0.0
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#chance for durable_spring.village_desert_house
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#Range: 0.0 ~ 1.0
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durable_spring_village_desert_house = 0.0
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#chance for durable_spring.village_plains_house
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#Range: 0.0 ~ 1.0
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durable_spring_village_plains_house = 0.0
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#chance for durable_spring.village_savanna_house
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#Range: 0.0 ~ 1.0
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durable_spring_village_savanna_house = 0.0
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#chance for durable_spring.village_snowy_house
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#Range: 0.0 ~ 1.0
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durable_spring_village_snowy_house = 0.0
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#chance for durable_spring.village_taiga_house
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#Range: 0.0 ~ 1.0
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durable_spring_village_taiga_house = 0.0
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#chance for fossil_shark_tooth.ocean_ruin_cold
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#Range: 0.0 ~ 1.0
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fossil_shark_tooth_ocean_ruin_cold = 0.0
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#chance for fossil_shark_tooth.ocean_ruin_warm
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#Range: 0.0 ~ 1.0
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fossil_shark_tooth_ocean_ruin_warm = 0.0
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#chance for hero_emblem.ender_dragon
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#Range: 0.0 ~ 1.0
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hero_emblem_ender_dragon = 0.0
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#chance for large_paddle.village_fisher
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#Range: 0.0 ~ 1.0
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large_paddle_village_fisher = 0.0
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#chance for large_paddle.village_desert_house
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#Range: 0.0 ~ 1.0
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large_paddle_village_desert_house = 0.0
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#chance for large_paddle.village_plains_house
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#Range: 0.0 ~ 1.0
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large_paddle_village_plains_house = 0.0
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#chance for large_paddle.village_savanna_house
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#Range: 0.0 ~ 1.0
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large_paddle_village_savanna_house = 0.0
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#chance for large_paddle.village_snowy_house
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#Range: 0.0 ~ 1.0
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large_paddle_village_snowy_house = 0.0
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#chance for large_paddle.village_taiga_house
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#Range: 0.0 ~ 1.0
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large_paddle_village_taiga_house = 0.0
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#chance for life_jacket_belt.shipwreck_treasure
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#Range: 0.0 ~ 1.0
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life_jacket_belt_shipwreck_treasure = 0.0
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#chance for magick_quiver.pillager_outpost
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#Range: 0.0 ~ 1.0
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magick_quiver_pillager_outpost = 0.0
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#chance for moon_stone.end_city_treasure
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#Range: 0.0 ~ 1.0
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moon_stone_end_city_treasure = 0.0
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#chance for power_crystal.abandoned_mineshaft
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#Range: 0.0 ~ 1.0
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power_crystal_abandoned_mineshaft = 0.0
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#chance for rose_of_temptation.simple_dungeon
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#Range: 0.0 ~ 1.0
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rose_of_temptation_simple_dungeon = 0.0
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#chance for rusty_guillotine_blade.ruined_portal
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#Range: 0.0 ~ 1.0
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rusty_guillotine_blade_ruined_portal = 0.0
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#chance for sharp_fishing_hook.shipwreck_supply
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#Range: 0.0 ~ 1.0
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sharp_fishing_hook_shipwreck_supply = 0.0
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#chance for shiny_stone.jungle_temple
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#Range: 0.0 ~ 1.0
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shiny_stone_jungle_temple = 0.0
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#chance for silver_cat_tail.woodland_mansion
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#Range: 0.0 ~ 1.0
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silver_cat_tail_woodland_mansion = 0.0
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#chance for small_propulsion_device.village_weaponsmith
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_weaponsmith = 0.0
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#chance for small_propulsion_device.village_desert_house
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_desert_house = 0.0
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#chance for small_propulsion_device.village_plains_house
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_plains_house = 0.0
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#chance for small_propulsion_device.village_savanna_house
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_savanna_house = 0.0
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#chance for small_propulsion_device.village_snowy_house
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_snowy_house = 0.0
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#chance for small_propulsion_device.village_taiga_house
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#Range: 0.0 ~ 1.0
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small_propulsion_device_village_taiga_house = 0.0
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#chance for snow_golem_doll.igloo_chest
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#Range: 0.0 ~ 1.0
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snow_golem_doll_igloo_chest = 0.0
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#chance for soul_gem.stronghold_corridor
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#Range: 0.0 ~ 1.0
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soul_gem_stronghold_corridor = 0.0
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#chance for soul_gem.stronghold_crossing
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#Range: 0.0 ~ 1.0
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soul_gem_stronghold_crossing = 0.0
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#chance for starved_wolf_skull.desert_pyramid
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#Range: 0.0 ~ 1.0
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starved_wolf_skull_desert_pyramid = 0.0
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#chance for starved_wolf_skull.desert_well
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#Range: 0.0 ~ 1.0
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starved_wolf_skull_desert_well = 0.0
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#chance for still_beating_heart.piglin_brute
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#Range: 0.0 ~ 1.0
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still_beating_heart_piglin_brute = 0.0
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#chance for strong_sticky_slime_ball.slime
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#Range: 0.0 ~ 1.0
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strong_sticky_slime_ball_slime = 0.0
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#chance for sun_stone.ancient_city
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#Range: 0.0 ~ 1.0
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sun_stone_ancient_city = 0.0
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#chance for survival_belt.village_desert_house
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#Range: 0.0 ~ 1.0
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survival_belt_village_desert_house = 0.0
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#chance for survival_belt.village_plains_house
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#Range: 0.0 ~ 1.0
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survival_belt_village_plains_house = 0.0
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#chance for survival_belt.village_taiga_house
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#Range: 0.0 ~ 1.0
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survival_belt_village_taiga_house = 0.0
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#chance for survival_belt.village_savanna_house
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#Range: 0.0 ~ 1.0
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survival_belt_village_savanna_house = 0.0
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#chance for survival_belt.village_snowy_house
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#Range: 0.0 ~ 1.0
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survival_belt_village_snowy_house = 0.0
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#chance for supreme_meat.hoglin
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#Range: 0.0 ~ 1.0
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supreme_meat_hoglin = 0.0
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#chance for suspicious_mushroom.mooshroom
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#Range: 0.0 ~ 1.0
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suspicious_mushroom_mooshroom = 0.0
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#chance for tabi.pillager
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#Range: 0.0 ~ 1.0
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tabi_pillager = 0.0
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#chance for tabi.vindicator
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#Range: 0.0 ~ 1.0
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tabi_vindicator = 0.0
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#chance for tool_belt.village_toolsmith
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#Range: 0.0 ~ 1.0
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tool_belt_village_toolsmith = 0.0
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#chance for tool_belt.village_desert_house
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#Range: 0.0 ~ 1.0
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tool_belt_village_desert_house = 0.0
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#chance for tool_belt.village_plains_house
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#Range: 0.0 ~ 1.0
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tool_belt_village_plains_house = 0.0
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#chance for tool_belt.village_savanna_house
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#Range: 0.0 ~ 1.0
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tool_belt_village_savanna_house = 0.0
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#chance for tool_belt.village_snowy_house
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#Range: 0.0 ~ 1.0
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tool_belt_village_snowy_house = 0.0
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#chance for tool_belt.village_taiga_house
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#Range: 0.0 ~ 1.0
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tool_belt_village_taiga_house = 0.0
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#chance for waist_warmer.village_desert_house
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#Range: 0.0 ~ 1.0
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waist_warmer_village_desert_house = 0.0
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#chance for waist_warmer.village_plains_house
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#Range: 0.0 ~ 1.0
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waist_warmer_village_plains_house = 0.0
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#chance for waist_warmer.village_taiga_house
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#Range: 0.0 ~ 1.0
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waist_warmer_village_taiga_house = 0.0
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#chance for waist_warmer.village_savanna_house
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#Range: 0.0 ~ 1.0
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waist_warmer_village_savanna_house = 0.0
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#chance for waist_warmer.village_snowy_house
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#Range: 0.0 ~ 1.0
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waist_warmer_village_snowy_house = 0.0
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#chance for withered_heart.nether_bridge
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#Range: 0.0 ~ 1.0
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withered_heart_nether_bridge = 0.0
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[charm]
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#Range: 0.0 ~ 512.0
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amplifierStoneRadius = 24.0
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#Range: 0.0 ~ 10000.0
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amplifierStoneDamage = 2.0
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#Range: -10.0 ~ 100.0
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ancientChiselMining = 0.5
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#Range: 0.0 ~ 100.0
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burningSoulLevelCost = 2.0
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#Range: 0.0 ~ 512.0
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cursedDollHeadEffectRadius = 48.0
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#Range: 0.0 ~ 1.0
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devilsEyeballCriticalChance = 0.2
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#Range: -10.0 ~ 100.0
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devilsEyeballCriticalDamage = 0.2
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#Range: -1000.0 ~ 1000.0
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fossilSharkToothPenetration = 5.0
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#Range: 0.0 ~ 10000.0
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goldenEggDamage = 8.0
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#Range: -1000.0 ~ 10000.0
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heroEmblemAttackDamage = 2.0
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#Range: -10.0 ~ 100.0
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heroEmblemArrowDamage = 0.1
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#Range: -1000.0 ~ 10000.0
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heroEmblemLowHpAttackDamage = 4.0
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#Range: -10.0 ~ 100.0
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heroEmblemLowHpArrowDamage = 0.2
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#Range: -10.0 ~ 100.0
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heroEmblemLowHpMovementSpeed = 0.2
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#Range: -1000.0 ~ 10000.0
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heroEmblem1HpAttackDamage = 6.0
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#Range: -10.0 ~ 100.0
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heroEmblem1HpArrowDamage = 0.3
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#Range: 0.0 ~ 1.0
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heroEmblem1HpDodgeChance = 0.2
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#Range: 0.0 ~ 1.0
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heroEmblem1HpCriticalChance = 0.2
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#Range: -10.0 ~ 100.0
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magickQuiverArrowDamage = 0.3
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#Range: -10.0 ~ 100.0
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magickQuiverArrowVelocity = 0.2
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#Range: -1000.0 ~ 1000.0
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moonStoneAttackDamage = 4.0
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#Range: -1000.0 ~ 1000.0
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moonStoneArmor = 4.0
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#Range: -10.0 ~ 100.0
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moonStoneArrowDamage = 0.2
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#Range: 0.0 ~ 1.0
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moonStoneCriticalChance = 0.2
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#Range: -10.0 ~ 100.0
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moonStoneMiningSpeed = 0.25
|
||||
#Range: 0 ~ 10000
|
||||
moonStoneAttackSpeed = 1
|
||||
#Range: 0 ~ 600
|
||||
moonStoneHealSec = 6
|
||||
#Range: -1000.0 ~ 1000.0
|
||||
sharpFishingHookDamage = 2.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
smallPropulsionMultiplier = 1.3
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
snowGolemDollSnowballDamage = 2.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
soulGemHeal = 2.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
starvedWolfSkullHeal = 1.0
|
||||
#Range: -10.0 ~ 100.0
|
||||
starvedWolfSkullMovementSpeed = 0.3
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
starvedWolfSkullAttackDamage = 6.0
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
sunStoneAttackDamage = 4.0
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
sunStoneArmor = 4.0
|
||||
#Range: -10.0 ~ 100.0
|
||||
sunStoneArrowDamage = 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
sunStoneCriticalChance = 0.2
|
||||
#Range: -10.0 ~ 100.0
|
||||
sunStoneMiningSpeed = 0.25
|
||||
#Range: 0 ~ 10000
|
||||
sunStoneAttackSpeed = 1
|
||||
#Range: 0 ~ 600
|
||||
sunStoneHealSec = 6
|
||||
#Range: 0.0 ~ 1000.0
|
||||
supremeMeatAttackDamage = 5.0
|
||||
#Range: 0.0 ~ 1000.0
|
||||
supremeMeatArmor = 10.0
|
||||
#Range: 0.0 ~ 10.0
|
||||
supremeMeatMovementSpeed = 0.3
|
||||
#Range: -1000.0 ~ 1000.0
|
||||
witheredHeartMaxHp = 1.0
|
||||
|
||||
[belt]
|
||||
#Range: 0.0 ~ 1.0
|
||||
blackBeltDodgeChance = 0.15
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
championshipBeltUnarmedAttackDamage = 6.0
|
||||
#Range: -10.0 ~ 1000.0
|
||||
championshipBeltUnarmedAttackSpeed = 2.0
|
||||
#Range: -1000.0 ~ 10000.0
|
||||
championshipBeltArmor = 4.0
|
||||
#Range: -10.0 ~ 100.0
|
||||
championshipBeltMovementSpeed = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
championshipBeltDodgeChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
championshipBeltKnockbackResistance = 0.1
|
||||
#Range: 0.0 ~ 100.0
|
||||
silverCatTailSprintSpeed = 0.1
|
||||
#Range: -10.0 ~ 1000.0
|
||||
toolBeltBlockReach = 2.0
|
||||
|
||||
[feet]
|
||||
#Range: 0.0 ~ 1.0
|
||||
ankletOfFortuneDebuffNegateChance = 0.5
|
||||
#Range: -10.0 ~ 100.0
|
||||
durableSpringMovementSpeed = 0.05
|
||||
#Range: 1 ~ 12000
|
||||
rocketShoesMaxTicks = 40
|
||||
#Range: -10.0 ~ 100.0
|
||||
tabiWalkSpeed = 0.1
|
||||
|
||||
Reference in New Issue
Block a user