add first patch
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[Variables]
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#Radius of region checked for path (ie. radius = x; checks (2x+1)^3 cubic region)
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"Infrastructure Check Radius" = 1.0
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#Minimum distance between two nodes
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"Node Distance Minimum" = 10.0
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#Maximum distance between two nodes
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"Node Distance Maximum" = 20.0
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#% of blocks required to be path blocks in a 3x3 region of ground.
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"Path Quality Threshold" = 0.6
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#The minimum length for a path to be valid in blocks from start to finish
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"Minimum Path Distance" = 50.0
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#The maximum length for a path to be valid in blocks from start to finish
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"Maximum Path Distance" = 100000.0
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#Amount of ticks for teleport cooldown effect (enter 0 to disable)
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"Teleport Cooldown" = 600.0
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["Allowed Blocks, Entities, & Dimensions"]
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#Entities that you are able to teleport with
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"Valid Entities" = "minecraft:player, minecraft:boat, minecraft:horse, minecraft:pig, minecraft:strider, minecraft:camel, automobility:automobile"
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#Dimensions that paths will be allowed in
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"Valid Dimensions" = "minecraft:overworld, minecraft:the_end"
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#A comma separated list of accepted block tags for path
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"Valid Block Tags" = "via_romana:path_block"
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#A comma separated list of accepted block IDs for path
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"Valid Block IDs" = ""
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#A comma separated list of text that, if a block name or mod name contains that text, will be considered a path block
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"Valid Block Strings" = ""
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[Client]
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#Toggle debug overlay [CURRENTLY DISABLED]
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"Debug Mode" = false
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#The amount of particles generated per-tick for the teleport effect
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"Particle Amount" = 20.0
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