add first patch

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2026-07-31 10:34:32 +09:00
parent 03aac2e45e
commit b1cbc6c78d
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[Variables]
#Radius of region checked for path (ie. radius = x; checks (2x+1)^3 cubic region)
"Infrastructure Check Radius" = 1.0
#Minimum distance between two nodes
"Node Distance Minimum" = 10.0
#Maximum distance between two nodes
"Node Distance Maximum" = 20.0
#% of blocks required to be path blocks in a 3x3 region of ground.
"Path Quality Threshold" = 0.6
#The minimum length for a path to be valid in blocks from start to finish
"Minimum Path Distance" = 50.0
#The maximum length for a path to be valid in blocks from start to finish
"Maximum Path Distance" = 100000.0
#Amount of ticks for teleport cooldown effect (enter 0 to disable)
"Teleport Cooldown" = 600.0
["Allowed Blocks, Entities, & Dimensions"]
#Entities that you are able to teleport with
"Valid Entities" = "minecraft:player, minecraft:boat, minecraft:horse, minecraft:pig, minecraft:strider, minecraft:camel, automobility:automobile"
#Dimensions that paths will be allowed in
"Valid Dimensions" = "minecraft:overworld, minecraft:the_end"
#A comma separated list of accepted block tags for path
"Valid Block Tags" = "via_romana:path_block"
#A comma separated list of accepted block IDs for path
"Valid Block IDs" = ""
#A comma separated list of text that, if a block name or mod name contains that text, will be considered a path block
"Valid Block Strings" = ""
[Client]
#Toggle debug overlay [CURRENTLY DISABLED]
"Debug Mode" = false
#The amount of particles generated per-tick for the teleport effect
"Particle Amount" = 20.0