add first patch
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@@ -0,0 +1,73 @@
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Ponder.registry((e) => {
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e.create("vinery:grapevine_pot").scene("grapevine_pot_scene", "Juicing grapes", (scene, util) => {
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scene.showBasePlate();
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scene.world.setBlocks([2, 1, 2], "vinery:grapevine_pot");
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scene.world.showSection([2, 1, 2], Facing.DOWN);
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scene.idle(10);
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scene.text(80, "The Grapevine Pot can be filled with a max of 6 grapes of the same type", [2, 2, 2])
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scene.showControls(60, [2, 2, 2], "down").rightClick().withItem('vinery:red_grape')
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scene.idle(70);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "1").with("stage", "1"), false);
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "3").with("stage", "2"), false);
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "6").with("stage", "3"), false);
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scene.idle(70);
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scene.addLazyKeyframe();
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const armorStand = scene.world.createEntity("armor_stand", [2.5, 1, 2.5]);
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scene.text(80, "Once filled, jump on the grapes to turn them into juice", [2, 3, 2])
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scene.idle(20);
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for (let height = 1; height < 3; height = height + 0.07) {
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let h = height;
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scene.world.modifyEntity(armorStand, (e) => {
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e.setY(h);
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});
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scene.idle(1);
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}
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for (let height = 3; height > 1; height = height - 0.07) {
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let h = height;
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scene.world.modifyEntity(armorStand, (e) => {
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e.setY(h);
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});
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scene.idle(1);
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}
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scene.idle(20);
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scene.world.removeEntity(armorStand)
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scene.idle(20);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "6").with("stage", "4"), false);
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "6").with("stage", "5"), false);
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "6").with("stage", "6"), false);
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scene.idle(50);
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scene.addLazyKeyframe();
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scene.text(80, "You can then bottle the juice using empty wine bottles", [2, 2, 2])
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let selection = util.select.fromTo(2, 1, 2, 2, 1, 2)
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scene.overlay.showOutline(PonderPalette.GREEN, "fiveby", selection, 30)
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scene.showControls(60, [2, 2, 2], "down").rightClick().withItem('vinery:wine_bottle')
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scene.idle(70);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "3").with("stage", "1"), false);
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 2], () => Block.id("vinery:grapevine_pot").with("type", "red").with("storage", "0").with("stage", "2"), false);
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});
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});
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