add first patch
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@@ -0,0 +1,37 @@
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console.info("[SOCIETY] steadFastSkill.js loaded");
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const steadfastThrottle = ((temp) => (entity, tick, identifier) => {
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const { age, uuid } = entity;
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const key = `${uuid}${identifier}`;
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const now = temp[key];
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if (!now || age - now >= tick) {
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temp[key] = age;
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return false;
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}
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return true;
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})({});
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EntityEvents.hurt((e) => {
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const { server, level, entity } = e;
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// Fix windswept bug
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if (entity.isPlayer() && entity.getTicksFrozen() > 140) entity.setTicksFrozen(140);
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if (!entity.isPlayer() || steadfastThrottle(entity, 20, "steadfast_throttle")) return;
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if (entity.isPlayer() && Math.random() < 0.2 && entity.stages.has("steadfast")) {
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entity.heal(2);
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level.spawnParticles(
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"minecraft:heart",
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true,
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entity.x,
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entity.y + 1.5,
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entity.z,
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0.1 * rnd(1, 4),
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0.1 * rnd(1, 4),
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0.1 * rnd(1, 4),
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5,
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0.01
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);
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server.runCommandSilent(
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`playsound species:item.wicked_treat.apply block @a ${entity.x} ${entity.y} ${entity.z}`
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);
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}
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});
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