add first patch
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@@ -0,0 +1,118 @@
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console.info("[SOCIETY] lootOpening.js loaded");
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ItemEvents.rightClicked("society:furniture_box", (e) => {
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const { server, player, item } = e;
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server.runCommandSilent(
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`playsound minecraft:ui.stonecutter.take_result block @a ${player.x} ${player.y} ${player.z}`
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);
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const furniture = Ingredient.of("#society:loot_furniture").itemIds;
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if (!player.isCreative()) item.count--;
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let reward = player.level.createEntity("minecraft:item");
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const rewardCount = player.stages.has("the_red_and_the_black") ? 2 : 1;
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reward.x = player.x;
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reward.y = player.y;
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reward.z = player.z;
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reward.item = Item.of(
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`${rewardCount}x ${furniture[Math.floor(Math.random() * furniture.length)]}`
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);
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reward.spawn();
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server.runCommandSilent(
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`playsound stardew_fishing:complete block @a ${player.x} ${player.y} ${player.z}`
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);
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global.addItemCooldown(player, "society:furniture_box", 2);
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});
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const fantasyBoxes = [
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"nordic",
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"dunmer",
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"venthyr",
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"bone",
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"royal",
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"necrolord",
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];
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fantasyBoxes.forEach((theme) => {
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ItemEvents.rightClicked(`society:fantasy_box_${theme}`, (e) => {
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const { server, player, item } = e;
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server.runCommandSilent(
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`playsound minecraft:ui.stonecutter.take_result block @a ${player.x} ${player.y} ${player.z}`
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);
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let furniture = Ingredient.of(
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`#society:${theme}_fantasy_furniture`
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).itemIds;
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furniture = furniture.concat(
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Ingredient.of(`#society:decorations_fantasy_furniture`).itemIds
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);
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if (!player.isCreative()) item.count--;
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let reward = player.level.createEntity("minecraft:item");
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const rewardCount = player.stages.has("the_red_and_the_black") ? 2 : 1;
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reward.x = player.x;
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reward.y = player.y;
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reward.z = player.z;
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reward.item = Item.of(
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`${rewardCount}x ${
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furniture[Math.floor(Math.random() * furniture.length)]
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}`
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);
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const itemId = reward.item.id;
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if (itemId.includes("wool") || itemId.includes("carpet"))
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reward.item = Item.of(`16x ${itemId}`);
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if (itemId.includes("double")) reward.item = Item.of(`2x ${itemId}`);
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reward.spawn();
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server.runCommandSilent(
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`playsound stardew_fishing:complete block @a ${player.x} ${player.y} ${player.z}`
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);
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global.addItemCooldown(player, `society:fantasy_box_${theme}`, 2);
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});
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});
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ItemEvents.rightClicked("society:bouquet_bag", (e) => {
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const { server, player, item } = e;
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server.runCommandSilent(
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`playsound minecraft:ui.stonecutter.take_result block @a ${player.x} ${player.y} ${player.z}`
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);
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const furniture = Ingredient.of("#society:bouquet_bag_flowers").itemIds;
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if (!player.isCreative()) item.count--;
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let reward = player.level.createEntity("minecraft:item");
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const rewardCount = player.stages.has("the_red_and_the_black") ? 5 : 4;
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reward.x = player.x;
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reward.y = player.y;
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reward.z = player.z;
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reward.item = Item.of(
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`${rewardCount}x ${furniture[Math.floor(Math.random() * furniture.length)]}`
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);
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reward.spawn();
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server.runCommandSilent(
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`playsound stardew_fishing:complete block @a ${player.x} ${player.y} ${player.z}`
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);
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global.addItemCooldown(player, "society:bouquet_bag", 2);
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});
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ItemEvents.rightClicked("society:scavenged_food_bag", (e) => {
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const { server, player, item } = e;
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server.runCommandSilent(
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`playsound minecraft:ui.stonecutter.take_result block @a ${player.x} ${player.y} ${player.z}`
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);
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const furniture = Ingredient.of("#society:dish").itemIds;
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if (!player.isCreative()) item.count--;
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let reward = player.level.createEntity("minecraft:item");
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const rewardCount = player.stages.has("the_red_and_the_black") ? 2 : 1;
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reward.x = player.x;
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reward.y = player.y;
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reward.z = player.z;
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reward.item = Item.of(
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`${rewardCount}x ${furniture[Math.floor(Math.random() * furniture.length)]}`
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);
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reward.spawn();
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server.runCommandSilent(
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`playsound stardew_fishing:complete block @a ${player.x} ${player.y} ${player.z}`
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);
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global.addItemCooldown(player, "society:scavenged_food_bag", 2);
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});
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