add first patch
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@@ -0,0 +1,133 @@
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console.info("[SOCIETY] fishingLoot.js loaded");
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LootJS.modifiers((e) => {
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// Has any stage check is to prevent jellies from being fished up from Crab Traps. Yeah it's weird.
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("starting_items_4_1")
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.anyBiome("#minecraft:is_ocean", "#minecraft:is_beach")
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:ocean_jelly");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("wooden_pollution")
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.anyBiome("#minecraft:is_ocean", "#minecraft:is_beach")
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:ocean_jelly");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("starting_items_4_1")
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.anyBiome("#minecraft:is_river")
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:river_jelly");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("wooden_pollution")
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.anyBiome("#minecraft:is_river")
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:river_jelly");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("wooden_pollution")
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:furniture_box");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("frozen_treasure")
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.playerPredicate((p) => global.getSeasonFromLevel(p.level) === "winter")
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.pool((p) => {
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p.randomChance(0.45).addLoot("aquaculture:treasure_chest");
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});
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e.addLootTypeModifier(LootType.FISHING)
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.playerPredicate((p) =>
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p.getHeldItem("main_hand").nbt.Inventory
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? p
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.getHeldItem("main_hand")
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.nbt.Inventory.Items.toString()
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.contains("aquaculture:iron_hook")
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: false
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)
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.pool((p) => {
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p.randomChance(0.5).addLoot("crabbersdelight:crab_trap_bait");
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p.limitCount([4, 16]);
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});
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e.addLootTypeModifier(LootType.FISHING)
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.playerPredicate((p) =>
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p.getHeldItem("main_hand").nbt.Inventory
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? p
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.getHeldItem("main_hand")
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.nbt.Inventory.Items.toString()
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.contains("aquaculture:diamond_hook")
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: false
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)
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.pool((p) => {
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p.randomChance(0.25).addLoot("crabbersdelight:deluxe_crab_trap_bait");
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p.limitCount([1, 4]);
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});
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e.addLootTypeModifier(LootType.FISHING)
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.anyBiome("#minecraft:is_ocean", "#minecraft:is_beach")
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.playerPredicate((p) =>
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p.getHeldItem("main_hand").nbt.Inventory
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? p
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.getHeldItem("main_hand")
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.nbt.Inventory.Items.toString()
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.contains("aquaculture:redstone_hook")
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: false
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)
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:ocean_jelly");
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p.limitCount([1, 2]);
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});
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e.addLootTypeModifier(LootType.FISHING)
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.anyBiome("#minecraft:is_river")
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.playerPredicate((p) =>
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p.getHeldItem("main_hand").nbt.Inventory
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? p
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.getHeldItem("main_hand")
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.nbt.Inventory.Items.toString()
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.contains("aquaculture:redstone_hook")
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: false
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)
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.pool((p) => {
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p.randomChance(0.1).addLoot("society:river_jelly");
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p.limitCount([1, 2]);
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});
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e.addLootTypeModifier(LootType.FISHING)
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.playerPredicate((p) =>
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p.getHeldItem("main_hand").nbt.Inventory
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? p
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.getHeldItem("main_hand")
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.nbt.Inventory.Items.toString()
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.contains("aquaculture:nether_star_hook")
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: false
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)
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.pool((p) => {
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p.randomChance(0.04).addLoot("society:relic_trove");
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p.limitCount([1, 1]);
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});
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e.addBlockLootModifier("aquaculture:neptunes_bounty")
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.hasAnyStage("prismatic_bounty")
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.not((n) =>
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n.matchMainHand(ItemFilter.hasEnchantment("minecraft:silk_touch"))
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)
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.replaceLoot(
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"aquaculture:neptunes_bounty",
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"society:prismatic_shard",
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true
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);
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// Mastery
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e.addLootTypeModifier(LootType.FISHING)
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.hasAnyStage("husbandry_mastery")
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.pool((p) => {
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p.randomChance(0.01).addLoot("society:animal_cracker");
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p.randomChance(0.05).addLoot("society:plushie_capsule");
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});
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});
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