#List of names the merchant can have. merchantNames = ["Pierre", "Pierre", "Pierre", "Pierre", "Pierre", "Seed Merchant", "Cultivator", "Money Machine", "Try 'Society: Mystical Ocean!'", "Swap-O-Matic", "Coin Muncher", "Weathered Salesperson", "The Sunlit Seller", "Realist Capitalist"] #The range within animals can be fed by the feeding trough. feedingTroughRange = 8 #The maximum amount of animals (per type) until the feeding trough stops feeding. feedingTroughMaxAnimals = 24 #The range at which the chicken nest picks up laid eggs. chickenNestRange = 8 #The chance to get a bonus crop when using Green Fertilizer. fertilizerBonusCropChance = 1.0 #The chance to get a bonus growth when using Red Fertilizer. fertilizerBonusGrowthChance = 0.25 #The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus). fertilizerRegressionChance = 0.0 #If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood) treatMerchantsLikeBabies = true