{ // Options affecting the transitions between zooming in and zooming out. zoom_transition: { // "INSTANT": The zoom will abruptly transition between its off and on states. // "LINEAR": The zoom will linearly transition between its off and on states. // "SMOOTH": The zoom will smoothly transition between its off and on states using the game's smooth curve. // "SINE": The zoom will smoothly transition between its off and on states using a sine curve. // "BALANCED": The zoom will smoothly transition between its off and on states using cubic interpolation, balancing between linearity and smoothness. // "SPRING": The zoom will bouncily transition between its off and on states. Avoid using it too often! // options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING // default: SMOOTH start_transition: "SMOOTH", // "INSTANT": The zoom will abruptly transition between its on and off states. // "LINEAR": The zoom will linearly transition between its on and off states. // "SMOOTH": The zoom will smoothly transition between its on and off states using the game's smooth curve. // "SINE": The zoom will smoothly transition between its on and off states using a sine curve. // "BALANCED": The zoom will smoothly transition between its on and off states using cubic interpolation, balancing between linearity and smoothness. // "SPRING": The zoom will bouncily transition between its on and off states. Avoid using it too often! // options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING // default: SMOOTH end_transition: "SMOOTH", // Controls how long the end transition should last for. 20 ticks is equal to 1 second. // range: 0 - 2147483647 // default: 8 start_transition_ticks: 8, // Controls how long the start transition should last for. 20 ticks is equal to 1 second. // range: 0 - 2147483647 // default: 8 end_transition_ticks: 8, // Inverts the start transition's curve. // default: false invert_start_transition: false, // Inverts the end transition's curve. // default: false invert_end_transition: false }, // Options affecting the visual aspects of zooming. appearance: { // Retains the interface when zooming. // default: false persistent_interface: false, // Hides the crosshair while zooming. // default: true hide_crosshair: true, // Divides the amount of view bobbing with the zoom divisor while zooming. // default: true reduce_view_bobbing: true, // Zooms the hand when zooming. // default: true zoom_hands: true, // "OFF": Disables the zoom overlay. // "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png // "SPYGLASS": Uses the spyglass overlay as the zoom overlay. // options: OFF, VIGNETTE, SPYGLASS // default: OFF zoom_overlay: "OFF", // Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work. // default: true smart_occlusion: true, // Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom. // options: OFF, SAFE, ON // default: SAFE see_distant_entities: "SAFE" }, // Options affecting the way zooming is controlled. controls: { // Uses the game's cinematic camera while zooming. // default: false cinematic_camera: false, // Changes the speed of the cinematic camera. // range: 1.17549435E-38 - 32.0 // default: 1.0 cinematic_camera_speed: 1.0, // Reduces the mouse sensitivity proportionally to how far the zoom is. // default: true reduce_sensitivity: true, // "HOLD": The zoom will require the zoom key to be held. // "TOGGLE": The zoom will be toggled by the zoom key. // "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling. // options: HOLD, TOGGLE, PERSISTENT // default: HOLD zoom_mode: "HOLD", // Adds the spyglass's sounds effects on alternating zoom. // default: false spyglass_sounds: false, // Adds zoom manipulation keys along with the zoom key. A game restart will be required in order to apply the changes. // default: true extra_key_binds: true, // "OFF": Zooming won't require a spyglass and won't replace its zoom. // "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag. // "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work. // "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well. // options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH // default: OFF spyglass_mode: "OFF" }, // Options affecting the Zoom Scrolling feature. zoom_scrolling: { // Allows to increase or decrease the zoom by scrolling with the mouse wheel. // default: true zoom_scrolling: true, // Allows for resetting the zoom with the middle mouse button. // default: true reset_zoom_with_mouse: true, // Adds sound effects on zoom scrolling. // default: false scroll_sounds: false, // If enabled, the current scroll step is forgotten once zooming is finished. // default: true forget_scroll_step: true, // "INSTANT": The zoom will abruptly transition between each increment. // "LINEAR": The zoom will linearly transition between each increment. // "SMOOTH": The zoom will smoothly transition between each increment using the game's smooth curve. // "SINE": The zoom will smoothly transition between each increment using a sine curve. // "BALANCED": The zoom will smoothly transition between each increment using cubic interpolation, balancing between linearity and smoothness. // "SPRING": The zoom will bouncily transition between each increment. Avoid using it too often! // options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING // default: SMOOTH transition: "SMOOTH", // Controls how long should the transition last for. 20 ticks is equal to 1 second. // range: 0 - 2147483647 // default: 8 transition_ticks: 8, // Determines the number to be used on the exponential curve. If unsure, keep this value at 2. // range: 2 - 2147483647 // default: 2 scroll_base: 2, // Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps. // range: 1 - 2147483647 // default: 5 scroll_resolution: 5, // The default scroll step to use on zooming in. // range: 0 - 2147483647 // default: 10 default_scroll_step: 10, // The maximum amount of scroll steps that the zoom may reach. // range: 0 - 2147483647 // default: 30 scroll_step_limit: 30 }, // Technical options that don't fit elsewhere. tweaks: { // Uses sliders for numeric options instead of number inputs, trading number range for ease of configuration. // default: true numeric_sliders: true, // Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling. // default: false debug_scrolling: false, // Prints a random owo in the console when the game starts. // default: true print_owo_on_start: true, // If enabled, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key. // default: true unbind_conflicting_key: true } }