[blocks_limit] #-------------------------------------------------------------------------- #The count limit of blocks that are used in block entities. The first para is count limit and the second para is stabilize para. blocks_limit = [["create:deployer", 256, 100], ["create:mechanical_drill", 256, 100], ["create:mechanical_roller", 64, 100], ["minecraft:dirt", 2048, 10000], ["create:linear_chassis", 2048, -100], ["minecraft:netherrack", 2048, 5000], ["minecraft:stone", 2048, 4000], ["minecraft:deepslate", 2048, 4000], ["minecraft:end_stone", 2048, 4000], ["minecraft:white_wool", 2048, 80], ["create:item_vault", 2048, 360], ["metalbarrels:obsidian_barrel", 2048, 1800], ["metalbarrels:diamond_barrel", 2048, 1800], ["metalbarrels:crystal_barrel", 2048, 1800], ["metalbarrels:netherite_barrel", 2048, 2000], ["metalbarrels:gold_barrel", 2048, 1100], ["metalbarrels:iron_barrel", 2048, 800], ["metalbarrels:copper_barrel", 2048, 700], ["minecraft:barrel", 2048, 400], ["minecraft:chest", 2048, 800], ["twilightforest:twilight_oak_chest", 2048, 800], ["twilightforest:canopy_chest", 2048, 800], ["twilightforest:mangrove_chest", 2048, 800], ["twilightforest:dark_chest", 2048, 800], ["twilightforest:time_chest", 2048, 800], ["twilightforest:transformation_chest", 2048, 800], ["twilightforest:mining_chest", 2048, 800], ["twilightforest:sorting_chest", 2048, 800], ["ae2:smooth_sky_stone_chest", 2048, 800], ["quark:ancient_chest", 2048, 800], ["quark:azalea_chest", 2048, 800], ["quark:blossom_chest", 2048, 800], ["quark:oak_chest", 2048, 800], ["quark:spruce_chest", 2048, 800], ["quark:birch_chest", 2048, 800], ["quark:jungle_chest", 2048, 800], ["quark:acacia_chest", 2048, 800], ["quark:dark_oak_chest", 2048, 800], ["quark:crimson_chest", 2048, 800], ["quark:mangrove_chest", 2048, 800], ["quark:cherry_chest", 2048, 800]] #-------------------------------------------------------------------------- #Default on this config will ignore one entity crush at first time. #This can keep miner not broken at the first time crush for helping player. keep_structure_at_first = true #-------------------------------------------------------------------------- #The time record list refresh default 3600s #If a structure is ignored at first time and if the second time less than 3600s #The structure will controlled by this mod while more than 3600s will controlled by Create. #Range: 0 ~ 36000 "keep structure refresh time(s)" = 3600 #-------------------------------------------------------------------------- #Whether to log the block entity problem if it can't turned into block entities. "Log block entity problem" = false #-------------------------------------------------------------------------- #Whether to log debug information for extra runtime control logic such as contraption clusters. debug = false #-------------------------------------------------------------------------- #10x of destroy speed | If you set 14 and will calculate 1.4 as destroy speed #Exp: obsidian is 40 and 400 in this case, dirt is 0.5 and 5 set in this case. #default value is suggested because dirt and sand will drop but stone will stay #Range: > 0 "10% of destroy speed" = 14 #-------------------------------------------------------------------------- #Dedicated max speed for Mechanical Bearing rotation. #0 disables this cap. If Create provides 256 and you set 128, the bearing rotates at 128. #If you set a value higher than the original Create speed, the original speed is kept. #Range: > 0 "mechanical bearing gear max speed" = 128 #-------------------------------------------------------------------------- #The longest XZ distance of block entity | If set 20: 17*42*20 is allowed but 20*42*21 is forbidden. #Range: 3 ~ 500 "block entity max length XZ" = 40 #-------------------------------------------------------------------------- #The longest Y distance of block entity | If set 20: 42*14*42 is allowed but 42*24*42 is forbidden. #Range: 3 ~ 500 "block entity max length Y" = 60 #-------------------------------------------------------------------------- #The scan radius used by contraption cluster detection. #Only contraptions within this radius will be merged into one cluster for cluster-level limit checks. #Range: 1.0 ~ 512.0 "contraption cluster scan radius" = 96.0 #-------------------------------------------------------------------------- #The local notify radius for nearby actionbar hints and overlay sync. #Range: 1.0 ~ 512.0 "contraption cluster local notify radius" = 96.0 #-------------------------------------------------------------------------- #The search radius used to list nearby players inside the global cluster-blocked message. #This does not change who receives the global message. #Range: 1.0 ~ 512.0 "contraption cluster global nearby players radius" = 96.0 #-------------------------------------------------------------------------- #Multiplier applied to cluster-level aggregated block limits from blocks_limit. #Single-contraption limits stay unchanged; only the cluster total uses this multiplier. #Range: 0.0 ~ 64.0 "contraption cluster block limit multiplier" = 1.5 #-------------------------------------------------------------------------- #Enable chained cluster detection for nearby multiple contraptions. #This can detect multi-entity clusters, but it costs some extra performance. "contraption cluster chain detection" = true #-------------------------------------------------------------------------- #How often contraption cluster validation runs, in seconds. #This controls the periodic cluster scan cooldown added for performance control. #Range: 1 ~ 10 "contraption cluster scan interval seconds" = 1 #-------------------------------------------------------------------------- #Cooldown for global cluster-blocked chat notifications, in minutes. #Range: 1 ~ 60 "contraption cluster global notify cooldown minutes" = 5 #-------------------------------------------------------------------------- #A list of blocks can't be moved and change into block entities. blocks_unmoved = ["botania:mana_spreader", "botania:redstone_spreader", "botania:elven_spreader", "botania:gaia_spreader", "create:mechanical_crafter", "supplementaries:notice_board", "minecraft:cobblestone", "minecraft:stone", "minecraft:deepslate", "create:belt", "create:white_toolbox", "create:orange_toolbox", "create:magenta_toolbox", "create:yellow_toolbox", "create:lime_toolbox", "create:brown_toolbox", "create:pink_toolbox", "create:gray_toolbox", "create:light_gray_toolbox", "create:light_blue_toolbox", "create:blue_toolbox", "create:purple_toolbox", "create:cyan_toolbox", "create:green_toolbox", "create:red_toolbox", "create:black_toolbox", "minecraft:deepslate", "minecraft:stone", "minecraft:cobblestone", "create:belt", "create:mechanical_crafter"] #-------------------------------------------------------------------------- #A list of blocks can't be crushed by block entities. #If you squeeze a stone with dirt and stone in this list the dirt will drop while stone leave! blocks_uncrushable = ["minecraft:deepslate", "minecraft:stone", "minecraft:cobblestone"] #-------------------------------------------------------------------------- #A list of blocks can be crushed by block entities. #Create's default config. #If you squeeze a stone with dirt and stone in this list the stone will drop while dirt leave! #If you add fluid, these fluid will vanish like create vanilla #Warning:Block burned by lava might be conflict with player,you can add minecraft:lava to avoid block burned by lava! blocks_crushable = ["minecraft:water", "minecraft:lava"] #-------------------------------------------------------------------------- #A list of blocks will be ignored by entity control #Some block entity use the same func but they have unique method and para. #Add all of them in this list will ignore these entity #default config compat with Create:big cannon! Just add new block not remove them! #Warning! Make sure these new added block won't with bug! blocks_ignore = ["create:piston_extension_pole"] #-------------------------------------------------------------------------- #When enabled, blocks will calculate the experiment para for block entities.This might take very little time. "calculate block stabilize para" = true #-------------------------------------------------------------------------- #The max limit of stabilize para. One normal block have 100 default stabilize count. #Set depend on storage box can avoid block entities NBT overflow. #Range: > 0 "block entity max stabilize para" = 204800