[Variables] #Radius of region checked for path (ie. radius = x; checks (2x+1)^3 cubic region) "Infrastructure Check Radius" = 1.0 #Minimum distance between two nodes "Node Distance Minimum" = 10.0 #Maximum distance between two nodes "Node Distance Maximum" = 20.0 #% of blocks required to be path blocks in a 3x3 region of ground. "Path Quality Threshold" = 0.6 #The minimum length for a path to be valid in blocks from start to finish "Minimum Path Distance" = 50.0 #The maximum length for a path to be valid in blocks from start to finish "Maximum Path Distance" = 100000.0 #Amount of ticks for teleport cooldown effect (enter 0 to disable) "Teleport Cooldown" = 600.0 ["Allowed Blocks, Entities, & Dimensions"] #Entities that you are able to teleport with "Valid Entities" = "minecraft:player, minecraft:boat, minecraft:horse, minecraft:pig, minecraft:strider, minecraft:camel, automobility:automobile" #Dimensions that paths will be allowed in "Valid Dimensions" = "minecraft:overworld, minecraft:the_end" #A comma separated list of accepted block tags for path "Valid Block Tags" = "via_romana:path_block" #A comma separated list of accepted block IDs for path "Valid Block IDs" = "" #A comma separated list of text that, if a block name or mod name contains that text, will be considered a path block "Valid Block Strings" = "" [Client] #Toggle debug overlay [CURRENTLY DISABLED] "Debug Mode" = false #The amount of particles generated per-tick for the teleport effect "Particle Amount" = 20.0