console.info("[SOCIETY] animalMoodScanner.js loaded"); ItemEvents.entityInteracted((e) => { const { hand, level, target, item, player, server } = e; if (hand == "OFF_HAND") return; if (!global.checkEntityTag(target, "society:husbandry_animal")) return; if (hand == "MAIN_HAND" && item === "society:mood_scanner") { if (player.cooldowns.isOnCooldown(item)) return; const day = global.getDay(level); let name = target.customName ? target.customName : global.getTranslatedEntityName(String(target.type)); const moodMeterHeaderText = Text.empty() .gray() .append(Text.of(`==[ `)) .append( Text.translatable("society.husbandry.mood.meter_header", name).gold(), ) .append(Text.of(` ]==`)); player.tell(moodMeterHeaderText); global.getOrFetchMood(level, target, day, player, true); server.runCommandSilent( `playsound refurbished_furniture:ui.paddle_ball.retro_win block @a ${target.x} ${target.y} ${target.z}`, ); global.addItemCooldown(player, item, 10); } });