console.info("[SOCIETY] frozenGeode.js loaded"); BlockEvents.broken(["society:geode_node", "society:omni_geode_node"], (e) => { const { level, player, block } = e; const season = global.getSeasonFromLevel(level); if (season !== "winter") return; const roll = Math.random(); if (roll <= 0.1) { let geode = level.createEntity("minecraft:item"); geode.x = block.x; geode.y = block.y; geode.z = block.z; geode.item = Item.of("society:frozen_geode"); geode.spawn(); e.server.runCommandSilent( `playsound stardew_fishing:complete block @a ${player.x} ${player.y} ${player.z}` ); } });