console.info("[SOCIETY] steadFastSkill.js loaded"); const steadfastThrottle = ((temp) => (entity, tick, identifier) => { const { age, uuid } = entity; const key = `${uuid}${identifier}`; const now = temp[key]; if (!now || age - now >= tick) { temp[key] = age; return false; } return true; })({}); EntityEvents.hurt((e) => { const { server, level, entity } = e; // Fix windswept bug if (entity.isPlayer() && entity.getTicksFrozen() > 140) entity.setTicksFrozen(140); if (!entity.isPlayer() || steadfastThrottle(entity, 20, "steadfast_throttle")) return; if (entity.isPlayer() && Math.random() < 0.2 && entity.stages.has("steadfast")) { entity.heal(2); level.spawnParticles( "minecraft:heart", true, entity.x, entity.y + 1.5, entity.z, 0.1 * rnd(1, 4), 0.1 * rnd(1, 4), 0.1 * rnd(1, 4), 5, 0.01 ); server.runCommandSilent( `playsound species:item.wicked_treat.apply block @a ${entity.x} ${entity.y} ${entity.z}` ); } });