//priority: 100 console.info("[SOCIETY] loom.js loaded"); global.loomRecipes = new Map([ ["#minecraft:wool", { output: ["society:canvas"] }], ["etcetera:cotton_flower", { output: ["society:canvas"] }], ["society:fine_wool", { output: ["society:merino_wool"] }], ["botania:mana_string", { output: ["botania:manaweave_cloth"] }], ["crittersandcompanions:silk", { output: ["society:merino_wool"] }], ]); StartupEvents.registry("block", (event) => { event .create("society:loom", "cardinal") .property(booleanProperty.create("working")) .property(booleanProperty.create("mature")) .property(booleanProperty.create("upgraded")) .box(0, 0, 1, 16, 26, 16) .defaultCutout() .displayName("Canvas Loom") .tagBlock("minecraft:mineable/pickaxe") .tagBlock("minecraft:mineable/axe") .tagBlock("minecraft:needs_stone_tool") .item((item) => { item.tooltip(Text.translatable("block.society.loom.description").gray()); item.modelJson({ parent: "society:block/kubejs/loom/loom_off", }); }) .defaultState((state) => { state .set(booleanProperty.create("working"), false) .set(booleanProperty.create("mature"), false) .set(booleanProperty.create("upgraded"), false); }) .placementState((state) => { state .set(booleanProperty.create("working"), false) .set(booleanProperty.create("mature"), false) .set(booleanProperty.create("upgraded"), false); }) .rightClick((click) => { const { player, item, block, hand, level } = click; const upgraded = block.properties.get("upgraded").toLowerCase() == "true"; const facing = block.properties.get("facing").toLowerCase(); if (hand == "OFF_HAND") return; if (hand == "MAIN_HAND") { if (!upgraded && item == "society:tiny_gnome") { if (!player.isCreative()) item.count--; level.spawnParticles( "farmersdelight:star", true, block.x, block.y + 1, block.z, 0.2 * rnd(1, 2), 0.2 * rnd(1, 2), 0.2 * rnd(1, 2), 3, 0.01 ); block.set(block.id, { facing: facing, working: block.properties.get("working"), mature: block.properties.get("mature"), upgraded: true, }); } } if (upgraded && block.properties.get("mature") === "true" && rnd25()) { const furniture = Ingredient.of("#society:loot_furniture").itemIds; block.popItemFromFace(furniture[Math.floor(Math.random() * furniture.length)], facing); } let outputCount = 1; if (player.stages.has("rancher") && Math.random() <= 0.2) { outputCount = 2; } global.handleBERightClick( "minecraft:block.wool.fall", click, global.loomRecipes, 5, true, true, outputCount ); }) .blockEntity((blockInfo) => { blockInfo.initialData({ stage: 0, recipe: "" }); blockInfo.serverTick(artMachineTickRate, 0, (entity) => { global.handleBETick(entity, global.loomRecipes, 1); }); }).blockstateJson = { multipart: getCardinalMultipartJson("loom"), }; });