[loot] #Range: 0.0 ~ 1.0 goldenEggChance = 0.002 #Range: 0.0 ~ 1.0 royalHoneycombChance = 0.0 [loot.chances] #chance for accessory_box.ancient_city #Range: 0.0 ~ 1.0 accessory_box_ancient_city = 0.0 #chance for accessory_box.bastion_treasure #Range: 0.0 ~ 1.0 accessory_box_bastion_treasure = 0.0 #chance for accessory_box.buried_treasure #Range: 0.0 ~ 1.0 accessory_box_buried_treasure = 0.0 #chance for accessory_box.desert_pyramid #Range: 0.0 ~ 1.0 accessory_box_desert_pyramid = 0.0 #chance for accessory_box.end_city_treasure #Range: 0.0 ~ 1.0 accessory_box_end_city_treasure = 0.0 #chance for accessory_box.jungle_temple #Range: 0.0 ~ 1.0 accessory_box_jungle_temple = 0.0 #chance for accessory_box.pillager_outpost #Range: 0.0 ~ 1.0 accessory_box_pillager_outpost = 0.0 #chance for accessory_box.ruined_portal #Range: 0.0 ~ 1.0 accessory_box_ruined_portal = 0.0 #chance for accessory_box.shipwreck_treasure #Range: 0.0 ~ 1.0 accessory_box_shipwreck_treasure = 0.0 #chance for accessory_box.simple_dungeon #Range: 0.0 ~ 1.0 accessory_box_simple_dungeon = 0.0 #chance for accessory_box.stronghold_corridor #Range: 0.0 ~ 1.0 accessory_box_stronghold_corridor = 0.0 #chance for accessory_box.stronghold_crossing #Range: 0.0 ~ 1.0 accessory_box_stronghold_crossing = 0.0 #chance for accessory_box.village_desert_house #Range: 0.0 ~ 1.0 accessory_box_village_desert_house = 0.0 #chance for accessory_box.village_plains_house #Range: 0.0 ~ 1.0 accessory_box_village_plains_house = 0.0 #chance for accessory_box.village_savanna_house #Range: 0.0 ~ 1.0 accessory_box_village_savanna_house = 0.0 #chance for accessory_box.village_snowy_house #Range: 0.0 ~ 1.0 accessory_box_village_snowy_house = 0.0 #chance for accessory_box.village_taiga_house #Range: 0.0 ~ 1.0 accessory_box_village_taiga_house = 0.0 #chance for accessory_box.woodland_mansion #Range: 0.0 ~ 1.0 accessory_box_woodland_mansion = 0.0 #chance for all_purpose_seasoning.village_desert_house #Range: 0.0 ~ 1.0 all_purpose_seasoning_village_desert_house = 0.0 #chance for all_purpose_seasoning.village_plains_house #Range: 0.0 ~ 1.0 all_purpose_seasoning_village_plains_house = 0.0 #chance for all_purpose_seasoning.village_taiga_house #Range: 0.0 ~ 1.0 all_purpose_seasoning_village_taiga_house = 0.0 #chance for all_purpose_seasoning.village_savanna_house #Range: 0.0 ~ 1.0 all_purpose_seasoning_village_savanna_house = 0.0 #chance for all_purpose_seasoning.village_snowy_house #Range: 0.0 ~ 1.0 all_purpose_seasoning_village_snowy_house = 0.0 #chance for amplifier_stone.abandoned_mineshaft #Range: 0.0 ~ 1.0 amplifier_stone_abandoned_mineshaft = 0.0 #chance for ancient_chisel.desert_pyramid #Range: 0.0 ~ 1.0 ancient_chisel_desert_pyramid = 0.0 #chance for anklet_of_fortune.village_desert_house #Range: 0.0 ~ 1.0 anklet_of_fortune_village_desert_house = 0.0 #chance for anklet_of_fortune.village_plains_house #Range: 0.0 ~ 1.0 anklet_of_fortune_village_plains_house = 0.0 #chance for anklet_of_fortune.village_taiga_house #Range: 0.0 ~ 1.0 anklet_of_fortune_village_taiga_house = 0.0 #chance for anklet_of_fortune.village_savanna_house #Range: 0.0 ~ 1.0 anklet_of_fortune_village_savanna_house = 0.0 #chance for anklet_of_fortune.village_snowy_house #Range: 0.0 ~ 1.0 anklet_of_fortune_village_snowy_house = 0.0 #chance for black_belt.pillager #Range: 0.0 ~ 1.0 black_belt_pillager = 0.0 #chance for black_belt.vindicator #Range: 0.0 ~ 1.0 black_belt_vindicator = 0.0 #chance for blade_shoes.village_desert_house #Range: 0.0 ~ 1.0 blade_shoes_village_desert_house = 0.0 #chance for blade_shoes.village_plains_house #Range: 0.0 ~ 1.0 blade_shoes_village_plains_house = 0.0 #chance for blade_shoes.village_taiga_house #Range: 0.0 ~ 1.0 blade_shoes_village_taiga_house = 0.0 #chance for blade_shoes.village_savanna_house #Range: 0.0 ~ 1.0 blade_shoes_village_savanna_house = 0.0 #chance for blade_shoes.village_snowy_house #Range: 0.0 ~ 1.0 blade_shoes_village_snowy_house = 0.0 #chance for bloody_knife.zombie #Range: 0.0 ~ 1.0 bloody_knife_zombie = 0.0 #chance for bloody_knife.husk #Range: 0.0 ~ 1.0 bloody_knife_husk = 0.0 #chance for bloody_knife.witch #Range: 0.0 ~ 1.0 bloody_knife_witch = 0.0 #chance for burning_soul.warden #Range: 0.0 ~ 1.0 burning_soul_warden = 0.0 #chance for cursed_doll_head.witch #Range: 0.0 ~ 1.0 cursed_doll_head_witch = 0.0 #chance for devils_eyeball.bastion_treasure #Range: 0.0 ~ 1.0 devils_eyeball_bastion_treasure = 0.0 #chance for devils_eyeball.nether_bridge #Range: 0.0 ~ 1.0 devils_eyeball_nether_bridge = 0.0 #chance for durable_spring.village_armorer #Range: 0.0 ~ 1.0 durable_spring_village_armorer = 0.0 #chance for durable_spring.village_desert_house #Range: 0.0 ~ 1.0 durable_spring_village_desert_house = 0.0 #chance for durable_spring.village_plains_house #Range: 0.0 ~ 1.0 durable_spring_village_plains_house = 0.0 #chance for durable_spring.village_savanna_house #Range: 0.0 ~ 1.0 durable_spring_village_savanna_house = 0.0 #chance for durable_spring.village_snowy_house #Range: 0.0 ~ 1.0 durable_spring_village_snowy_house = 0.0 #chance for durable_spring.village_taiga_house #Range: 0.0 ~ 1.0 durable_spring_village_taiga_house = 0.0 #chance for fossil_shark_tooth.ocean_ruin_cold #Range: 0.0 ~ 1.0 fossil_shark_tooth_ocean_ruin_cold = 0.0 #chance for fossil_shark_tooth.ocean_ruin_warm #Range: 0.0 ~ 1.0 fossil_shark_tooth_ocean_ruin_warm = 0.0 #chance for hero_emblem.ender_dragon #Range: 0.0 ~ 1.0 hero_emblem_ender_dragon = 0.0 #chance for large_paddle.village_fisher #Range: 0.0 ~ 1.0 large_paddle_village_fisher = 0.0 #chance for large_paddle.village_desert_house #Range: 0.0 ~ 1.0 large_paddle_village_desert_house = 0.0 #chance for large_paddle.village_plains_house #Range: 0.0 ~ 1.0 large_paddle_village_plains_house = 0.0 #chance for large_paddle.village_savanna_house #Range: 0.0 ~ 1.0 large_paddle_village_savanna_house = 0.0 #chance for large_paddle.village_snowy_house #Range: 0.0 ~ 1.0 large_paddle_village_snowy_house = 0.0 #chance for large_paddle.village_taiga_house #Range: 0.0 ~ 1.0 large_paddle_village_taiga_house = 0.0 #chance for life_jacket_belt.shipwreck_treasure #Range: 0.0 ~ 1.0 life_jacket_belt_shipwreck_treasure = 0.0 #chance for magick_quiver.pillager_outpost #Range: 0.0 ~ 1.0 magick_quiver_pillager_outpost = 0.0 #chance for moon_stone.end_city_treasure #Range: 0.0 ~ 1.0 moon_stone_end_city_treasure = 0.0 #chance for power_crystal.abandoned_mineshaft #Range: 0.0 ~ 1.0 power_crystal_abandoned_mineshaft = 0.0 #chance for rose_of_temptation.simple_dungeon #Range: 0.0 ~ 1.0 rose_of_temptation_simple_dungeon = 0.0 #chance for rusty_guillotine_blade.ruined_portal #Range: 0.0 ~ 1.0 rusty_guillotine_blade_ruined_portal = 0.0 #chance for sharp_fishing_hook.shipwreck_supply #Range: 0.0 ~ 1.0 sharp_fishing_hook_shipwreck_supply = 0.0 #chance for shiny_stone.jungle_temple #Range: 0.0 ~ 1.0 shiny_stone_jungle_temple = 0.0 #chance for silver_cat_tail.woodland_mansion #Range: 0.0 ~ 1.0 silver_cat_tail_woodland_mansion = 0.0 #chance for small_propulsion_device.village_weaponsmith #Range: 0.0 ~ 1.0 small_propulsion_device_village_weaponsmith = 0.0 #chance for small_propulsion_device.village_desert_house #Range: 0.0 ~ 1.0 small_propulsion_device_village_desert_house = 0.0 #chance for small_propulsion_device.village_plains_house #Range: 0.0 ~ 1.0 small_propulsion_device_village_plains_house = 0.0 #chance for small_propulsion_device.village_savanna_house #Range: 0.0 ~ 1.0 small_propulsion_device_village_savanna_house = 0.0 #chance for small_propulsion_device.village_snowy_house #Range: 0.0 ~ 1.0 small_propulsion_device_village_snowy_house = 0.0 #chance for small_propulsion_device.village_taiga_house #Range: 0.0 ~ 1.0 small_propulsion_device_village_taiga_house = 0.0 #chance for snow_golem_doll.igloo_chest #Range: 0.0 ~ 1.0 snow_golem_doll_igloo_chest = 0.0 #chance for soul_gem.stronghold_corridor #Range: 0.0 ~ 1.0 soul_gem_stronghold_corridor = 0.0 #chance for soul_gem.stronghold_crossing #Range: 0.0 ~ 1.0 soul_gem_stronghold_crossing = 0.0 #chance for starved_wolf_skull.desert_pyramid #Range: 0.0 ~ 1.0 starved_wolf_skull_desert_pyramid = 0.0 #chance for starved_wolf_skull.desert_well #Range: 0.0 ~ 1.0 starved_wolf_skull_desert_well = 0.0 #chance for still_beating_heart.piglin_brute #Range: 0.0 ~ 1.0 still_beating_heart_piglin_brute = 0.0 #chance for strong_sticky_slime_ball.slime #Range: 0.0 ~ 1.0 strong_sticky_slime_ball_slime = 0.0 #chance for sun_stone.ancient_city #Range: 0.0 ~ 1.0 sun_stone_ancient_city = 0.0 #chance for survival_belt.village_desert_house #Range: 0.0 ~ 1.0 survival_belt_village_desert_house = 0.0 #chance for survival_belt.village_plains_house #Range: 0.0 ~ 1.0 survival_belt_village_plains_house = 0.0 #chance for survival_belt.village_taiga_house #Range: 0.0 ~ 1.0 survival_belt_village_taiga_house = 0.0 #chance for survival_belt.village_savanna_house #Range: 0.0 ~ 1.0 survival_belt_village_savanna_house = 0.0 #chance for survival_belt.village_snowy_house #Range: 0.0 ~ 1.0 survival_belt_village_snowy_house = 0.0 #chance for supreme_meat.hoglin #Range: 0.0 ~ 1.0 supreme_meat_hoglin = 0.0 #chance for suspicious_mushroom.mooshroom #Range: 0.0 ~ 1.0 suspicious_mushroom_mooshroom = 0.0 #chance for tabi.pillager #Range: 0.0 ~ 1.0 tabi_pillager = 0.0 #chance for tabi.vindicator #Range: 0.0 ~ 1.0 tabi_vindicator = 0.0 #chance for tool_belt.village_toolsmith #Range: 0.0 ~ 1.0 tool_belt_village_toolsmith = 0.0 #chance for tool_belt.village_desert_house #Range: 0.0 ~ 1.0 tool_belt_village_desert_house = 0.0 #chance for tool_belt.village_plains_house #Range: 0.0 ~ 1.0 tool_belt_village_plains_house = 0.0 #chance for tool_belt.village_savanna_house #Range: 0.0 ~ 1.0 tool_belt_village_savanna_house = 0.0 #chance for tool_belt.village_snowy_house #Range: 0.0 ~ 1.0 tool_belt_village_snowy_house = 0.0 #chance for tool_belt.village_taiga_house #Range: 0.0 ~ 1.0 tool_belt_village_taiga_house = 0.0 #chance for waist_warmer.village_desert_house #Range: 0.0 ~ 1.0 waist_warmer_village_desert_house = 0.0 #chance for waist_warmer.village_plains_house #Range: 0.0 ~ 1.0 waist_warmer_village_plains_house = 0.0 #chance for waist_warmer.village_taiga_house #Range: 0.0 ~ 1.0 waist_warmer_village_taiga_house = 0.0 #chance for waist_warmer.village_savanna_house #Range: 0.0 ~ 1.0 waist_warmer_village_savanna_house = 0.0 #chance for waist_warmer.village_snowy_house #Range: 0.0 ~ 1.0 waist_warmer_village_snowy_house = 0.0 #chance for withered_heart.nether_bridge #Range: 0.0 ~ 1.0 withered_heart_nether_bridge = 0.0 [charm] #Range: 0.0 ~ 512.0 amplifierStoneRadius = 24.0 #Range: 0.0 ~ 10000.0 amplifierStoneDamage = 2.0 #Range: -10.0 ~ 100.0 ancientChiselMining = 0.5 #Range: 0.0 ~ 100.0 burningSoulLevelCost = 2.0 #Range: 0.0 ~ 512.0 cursedDollHeadEffectRadius = 48.0 #Range: 0.0 ~ 1.0 devilsEyeballCriticalChance = 0.2 #Range: -10.0 ~ 100.0 devilsEyeballCriticalDamage = 0.2 #Range: -1000.0 ~ 1000.0 fossilSharkToothPenetration = 5.0 #Range: 0.0 ~ 10000.0 goldenEggDamage = 8.0 #Range: -1000.0 ~ 10000.0 heroEmblemAttackDamage = 2.0 #Range: -10.0 ~ 100.0 heroEmblemArrowDamage = 0.1 #Range: -1000.0 ~ 10000.0 heroEmblemLowHpAttackDamage = 4.0 #Range: -10.0 ~ 100.0 heroEmblemLowHpArrowDamage = 0.2 #Range: -10.0 ~ 100.0 heroEmblemLowHpMovementSpeed = 0.2 #Range: -1000.0 ~ 10000.0 heroEmblem1HpAttackDamage = 6.0 #Range: -10.0 ~ 100.0 heroEmblem1HpArrowDamage = 0.3 #Range: 0.0 ~ 1.0 heroEmblem1HpDodgeChance = 0.2 #Range: 0.0 ~ 1.0 heroEmblem1HpCriticalChance = 0.2 #Range: -10.0 ~ 100.0 magickQuiverArrowDamage = 0.3 #Range: -10.0 ~ 100.0 magickQuiverArrowVelocity = 0.2 #Range: -1000.0 ~ 1000.0 moonStoneAttackDamage = 4.0 #Range: -1000.0 ~ 1000.0 moonStoneArmor = 4.0 #Range: -10.0 ~ 100.0 moonStoneArrowDamage = 0.2 #Range: 0.0 ~ 1.0 moonStoneCriticalChance = 0.2 #Range: -10.0 ~ 100.0 moonStoneMiningSpeed = 0.25 #Range: 0 ~ 10000 moonStoneAttackSpeed = 1 #Range: 0 ~ 600 moonStoneHealSec = 6 #Range: -1000.0 ~ 1000.0 sharpFishingHookDamage = 2.0 #Range: 0.0 ~ 100.0 smallPropulsionMultiplier = 1.3 #Range: -1000.0 ~ 10000.0 snowGolemDollSnowballDamage = 2.0 #Range: 0.0 ~ 1000.0 soulGemHeal = 2.0 #Range: 0.0 ~ 1000.0 starvedWolfSkullHeal = 1.0 #Range: -10.0 ~ 100.0 starvedWolfSkullMovementSpeed = 0.3 #Range: -1000.0 ~ 10000.0 starvedWolfSkullAttackDamage = 6.0 #Range: -1000.0 ~ 10000.0 sunStoneAttackDamage = 4.0 #Range: -1000.0 ~ 10000.0 sunStoneArmor = 4.0 #Range: -10.0 ~ 100.0 sunStoneArrowDamage = 0.2 #Range: 0.0 ~ 1.0 sunStoneCriticalChance = 0.2 #Range: -10.0 ~ 100.0 sunStoneMiningSpeed = 0.25 #Range: 0 ~ 10000 sunStoneAttackSpeed = 1 #Range: 0 ~ 600 sunStoneHealSec = 6 #Range: 0.0 ~ 1000.0 supremeMeatAttackDamage = 5.0 #Range: 0.0 ~ 1000.0 supremeMeatArmor = 10.0 #Range: 0.0 ~ 10.0 supremeMeatMovementSpeed = 0.3 #Range: -1000.0 ~ 1000.0 witheredHeartMaxHp = 1.0 [belt] #Range: 0.0 ~ 1.0 blackBeltDodgeChance = 0.15 #Range: -1000.0 ~ 10000.0 championshipBeltUnarmedAttackDamage = 6.0 #Range: -10.0 ~ 1000.0 championshipBeltUnarmedAttackSpeed = 2.0 #Range: -1000.0 ~ 10000.0 championshipBeltArmor = 4.0 #Range: -10.0 ~ 100.0 championshipBeltMovementSpeed = 0.05 #Range: 0.0 ~ 1.0 championshipBeltDodgeChance = 0.05 #Range: 0.0 ~ 1.0 championshipBeltKnockbackResistance = 0.1 #Range: 0.0 ~ 100.0 silverCatTailSprintSpeed = 0.1 #Range: -10.0 ~ 1000.0 toolBeltBlockReach = 2.0 [feet] #Range: 0.0 ~ 1.0 ankletOfFortuneDebuffNegateChance = 0.5 #Range: -10.0 ~ 100.0 durableSpringMovementSpeed = 0.05 #Range: 1 ~ 12000 rocketShoesMaxTicks = 40 #Range: -10.0 ~ 100.0 tabiWalkSpeed = 0.1