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{
// Options affecting the transitions between zooming in and zooming out.
zoom_transition: {
// "INSTANT": The zoom will abruptly transition between its off and on states.
// "LINEAR": The zoom will linearly transition between its off and on states.
// "SMOOTH": The zoom will smoothly transition between its off and on states using the game's smooth curve.
// "SINE": The zoom will smoothly transition between its off and on states using a sine curve.
// "BALANCED": The zoom will smoothly transition between its off and on states using cubic interpolation, balancing between linearity and smoothness.
// "SPRING": The zoom will bouncily transition between its off and on states. Avoid using it too often!
// options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING
// default: SMOOTH
start_transition: "SMOOTH",
// "INSTANT": The zoom will abruptly transition between its on and off states.
// "LINEAR": The zoom will linearly transition between its on and off states.
// "SMOOTH": The zoom will smoothly transition between its on and off states using the game's smooth curve.
// "SINE": The zoom will smoothly transition between its on and off states using a sine curve.
// "BALANCED": The zoom will smoothly transition between its on and off states using cubic interpolation, balancing between linearity and smoothness.
// "SPRING": The zoom will bouncily transition between its on and off states. Avoid using it too often!
// options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING
// default: SMOOTH
end_transition: "SMOOTH",
// Controls how long the end transition should last for. 20 ticks is equal to 1 second.
// range: 0 - 2147483647
// default: 8
start_transition_ticks: 8,
// Controls how long the start transition should last for. 20 ticks is equal to 1 second.
// range: 0 - 2147483647
// default: 8
end_transition_ticks: 8,
// Inverts the start transition's curve.
// default: false
invert_start_transition: false,
// Inverts the end transition's curve.
// default: false
invert_end_transition: false
},
// Options affecting the visual aspects of zooming.
appearance: {
// Retains the interface when zooming.
// default: false
persistent_interface: false,
// Hides the crosshair while zooming.
// default: true
hide_crosshair: true,
// Divides the amount of view bobbing with the zoom divisor while zooming.
// default: true
reduce_view_bobbing: true,
// Zooms the hand when zooming.
// default: true
zoom_hands: true,
// "OFF": Disables the zoom overlay.
// "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png
// "SPYGLASS": Uses the spyglass overlay as the zoom overlay.
// options: OFF, VIGNETTE, SPYGLASS
// default: OFF
zoom_overlay: "OFF",
// Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work.
// default: true
smart_occlusion: true,
// Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom.
// options: OFF, SAFE, ON
// default: SAFE
see_distant_entities: "SAFE"
},
// Options affecting the way zooming is controlled.
controls: {
// Uses the game's cinematic camera while zooming.
// default: false
cinematic_camera: false,
// Changes the speed of the cinematic camera.
// range: 1.17549435E-38 - 32.0
// default: 1.0
cinematic_camera_speed: 1.0,
// Reduces the mouse sensitivity proportionally to how far the zoom is.
// default: true
reduce_sensitivity: true,
// "HOLD": The zoom will require the zoom key to be held.
// "TOGGLE": The zoom will be toggled by the zoom key.
// "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling.
// options: HOLD, TOGGLE, PERSISTENT
// default: HOLD
zoom_mode: "HOLD",
// Adds the spyglass's sounds effects on alternating zoom.
// default: false
spyglass_sounds: false,
// Adds zoom manipulation keys along with the zoom key. A game restart will be required in order to apply the changes.
// default: true
extra_key_binds: true,
// "OFF": Zooming won't require a spyglass and won't replace its zoom.
// "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag.
// "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work.
// "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well.
// options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH
// default: OFF
spyglass_mode: "OFF"
},
// Options affecting the Zoom Scrolling feature.
zoom_scrolling: {
// Allows to increase or decrease the zoom by scrolling with the mouse wheel.
// default: true
zoom_scrolling: true,
// Allows for resetting the zoom with the middle mouse button.
// default: true
reset_zoom_with_mouse: true,
// Adds sound effects on zoom scrolling.
// default: false
scroll_sounds: false,
// If enabled, the current scroll step is forgotten once zooming is finished.
// default: true
forget_scroll_step: true,
// "INSTANT": The zoom will abruptly transition between each increment.
// "LINEAR": The zoom will linearly transition between each increment.
// "SMOOTH": The zoom will smoothly transition between each increment using the game's smooth curve.
// "SINE": The zoom will smoothly transition between each increment using a sine curve.
// "BALANCED": The zoom will smoothly transition between each increment using cubic interpolation, balancing between linearity and smoothness.
// "SPRING": The zoom will bouncily transition between each increment. Avoid using it too often!
// options: INSTANT, LINEAR, SMOOTH, SINE, BALANCED, SPRING
// default: SMOOTH
transition: "SMOOTH",
// Controls how long should the transition last for. 20 ticks is equal to 1 second.
// range: 0 - 2147483647
// default: 8
transition_ticks: 8,
// Determines the number to be used on the exponential curve. If unsure, keep this value at 2.
// range: 2 - 2147483647
// default: 2
scroll_base: 2,
// Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps.
// range: 1 - 2147483647
// default: 5
scroll_resolution: 5,
// The default scroll step to use on zooming in.
// range: 0 - 2147483647
// default: 10
default_scroll_step: 10,
// The maximum amount of scroll steps that the zoom may reach.
// range: 0 - 2147483647
// default: 30
scroll_step_limit: 30
},
// Technical options that don't fit elsewhere.
tweaks: {
// Uses sliders for numeric options instead of number inputs, trading number range for ease of configuration.
// default: true
numeric_sliders: true,
// Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling.
// default: false
debug_scrolling: false,
// Prints a random owo in the console when the game starts.
// default: true
print_owo_on_start: true,
// If enabled, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
// default: true
unbind_conflicting_key: true
}
}