47 lines
2.0 KiB
TOML
47 lines
2.0 KiB
TOML
#Adjusts gui to render hunger bar, xp bar and xp level. Makes horse jump bar render only when jumping. Default: true
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improved_mount_gui = true
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#Fixes small delay when moving camera horizontally while mounted - MC-259512. Default: true
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fix_mounted_camera_lag = true
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#Prevents horse jump meter from filling up when mount is in the water. Default: true
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prevent_jumping_in_water = true
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#Offset to horse model head pitch while riding. Lowers the head so it's not blocking the view. Default: 20
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#Range: 0 ~ 45
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horse_model_head_offset = 20
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#Offset to horse model head y position while riding. Lowers the head so it's not blocking the view. Default: true
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#Range: 0 ~ 4
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horse_model_y_offset = 2
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#If Lead slot is disabled, but lead is still required for hitching, indication of whether the Lead is equipped will be rendered in Horse inventory screen. Default: true
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render_lead_indication_without_slot = true
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#Makes horse-type mobs that named 'jeb_' render with rainbow effect, like sheep. Default: true.
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jeb_horse = true
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[switch_inventory]
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#Adds button and hotkey to switch between player and horse inventory. Default: true
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enabled = true
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#X position of the button in player's inventory. Default: -14.
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#Range: > -2147483648
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player_button_position_x = -14
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#Y position of the button in player's inventory. Default: 9.
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#Range: > -2147483648
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player_button_position_y = 9
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#X position of the button in mount's inventory. Default: -14.
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#Range: > -2147483648
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horse_button_position_x = -14
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#Y position of the button in mount's inventory. Default: 9.
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#Range: > -2147483648
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horse_button_position_y = 9
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[transparent_horse]
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#Makes horse translucent depending on player's look angle. Default: true
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enabled = true
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#Maximum opacity (at the end angle). 0 - fully transparent. 1 - fully opaque. Default: 0.08.
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#Range: 0.0 ~ 1.0
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max_opacity = 0.08
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#Angle at which the horse will start to become transparent. Default: 30.
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#Range: -90 ~ 90
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start_angle = 30
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#Angle at which the horse will reach maximum transparency. Default: 65.
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#Range: -90 ~ 90
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end_angle = 65
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