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jgl_sunlit_patch/config/farmingforblockheads-common.toml
2026-07-31 10:34:32 +09:00

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TOML

#List of names the merchant can have.
merchantNames = ["Pierre", "Pierre", "Pierre", "Pierre", "Pierre", "Seed Merchant", "Cultivator", "Money Machine", "Try 'Society: Mystical Ocean!'", "Swap-O-Matic", "Coin Muncher", "Weathered Salesperson", "The Sunlit Seller", "Realist Capitalist"]
#The range within animals can be fed by the feeding trough.
feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
feedingTroughMaxAnimals = 24
#The range at which the chicken nest picks up laid eggs.
chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer.
fertilizerBonusCropChance = 1.0
#The chance to get a bonus growth when using Red Fertilizer.
fertilizerBonusGrowthChance = 0.25
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
fertilizerRegressionChance = 0.0
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
treatMerchantsLikeBabies = true