Files
jgl_sunlit_patch/config/uniqueaccessories-common.toml
T
2026-07-31 10:34:32 +09:00

441 lines
14 KiB
TOML

[loot]
#Range: 0.0 ~ 1.0
goldenEggChance = 0.002
#Range: 0.0 ~ 1.0
royalHoneycombChance = 0.0
[loot.chances]
#chance for accessory_box.ancient_city
#Range: 0.0 ~ 1.0
accessory_box_ancient_city = 0.0
#chance for accessory_box.bastion_treasure
#Range: 0.0 ~ 1.0
accessory_box_bastion_treasure = 0.0
#chance for accessory_box.buried_treasure
#Range: 0.0 ~ 1.0
accessory_box_buried_treasure = 0.0
#chance for accessory_box.desert_pyramid
#Range: 0.0 ~ 1.0
accessory_box_desert_pyramid = 0.0
#chance for accessory_box.end_city_treasure
#Range: 0.0 ~ 1.0
accessory_box_end_city_treasure = 0.0
#chance for accessory_box.jungle_temple
#Range: 0.0 ~ 1.0
accessory_box_jungle_temple = 0.0
#chance for accessory_box.pillager_outpost
#Range: 0.0 ~ 1.0
accessory_box_pillager_outpost = 0.0
#chance for accessory_box.ruined_portal
#Range: 0.0 ~ 1.0
accessory_box_ruined_portal = 0.0
#chance for accessory_box.shipwreck_treasure
#Range: 0.0 ~ 1.0
accessory_box_shipwreck_treasure = 0.0
#chance for accessory_box.simple_dungeon
#Range: 0.0 ~ 1.0
accessory_box_simple_dungeon = 0.0
#chance for accessory_box.stronghold_corridor
#Range: 0.0 ~ 1.0
accessory_box_stronghold_corridor = 0.0
#chance for accessory_box.stronghold_crossing
#Range: 0.0 ~ 1.0
accessory_box_stronghold_crossing = 0.0
#chance for accessory_box.village_desert_house
#Range: 0.0 ~ 1.0
accessory_box_village_desert_house = 0.0
#chance for accessory_box.village_plains_house
#Range: 0.0 ~ 1.0
accessory_box_village_plains_house = 0.0
#chance for accessory_box.village_savanna_house
#Range: 0.0 ~ 1.0
accessory_box_village_savanna_house = 0.0
#chance for accessory_box.village_snowy_house
#Range: 0.0 ~ 1.0
accessory_box_village_snowy_house = 0.0
#chance for accessory_box.village_taiga_house
#Range: 0.0 ~ 1.0
accessory_box_village_taiga_house = 0.0
#chance for accessory_box.woodland_mansion
#Range: 0.0 ~ 1.0
accessory_box_woodland_mansion = 0.0
#chance for all_purpose_seasoning.village_desert_house
#Range: 0.0 ~ 1.0
all_purpose_seasoning_village_desert_house = 0.0
#chance for all_purpose_seasoning.village_plains_house
#Range: 0.0 ~ 1.0
all_purpose_seasoning_village_plains_house = 0.0
#chance for all_purpose_seasoning.village_taiga_house
#Range: 0.0 ~ 1.0
all_purpose_seasoning_village_taiga_house = 0.0
#chance for all_purpose_seasoning.village_savanna_house
#Range: 0.0 ~ 1.0
all_purpose_seasoning_village_savanna_house = 0.0
#chance for all_purpose_seasoning.village_snowy_house
#Range: 0.0 ~ 1.0
all_purpose_seasoning_village_snowy_house = 0.0
#chance for amplifier_stone.abandoned_mineshaft
#Range: 0.0 ~ 1.0
amplifier_stone_abandoned_mineshaft = 0.0
#chance for ancient_chisel.desert_pyramid
#Range: 0.0 ~ 1.0
ancient_chisel_desert_pyramid = 0.0
#chance for anklet_of_fortune.village_desert_house
#Range: 0.0 ~ 1.0
anklet_of_fortune_village_desert_house = 0.0
#chance for anklet_of_fortune.village_plains_house
#Range: 0.0 ~ 1.0
anklet_of_fortune_village_plains_house = 0.0
#chance for anklet_of_fortune.village_taiga_house
#Range: 0.0 ~ 1.0
anklet_of_fortune_village_taiga_house = 0.0
#chance for anklet_of_fortune.village_savanna_house
#Range: 0.0 ~ 1.0
anklet_of_fortune_village_savanna_house = 0.0
#chance for anklet_of_fortune.village_snowy_house
#Range: 0.0 ~ 1.0
anklet_of_fortune_village_snowy_house = 0.0
#chance for black_belt.pillager
#Range: 0.0 ~ 1.0
black_belt_pillager = 0.0
#chance for black_belt.vindicator
#Range: 0.0 ~ 1.0
black_belt_vindicator = 0.0
#chance for blade_shoes.village_desert_house
#Range: 0.0 ~ 1.0
blade_shoes_village_desert_house = 0.0
#chance for blade_shoes.village_plains_house
#Range: 0.0 ~ 1.0
blade_shoes_village_plains_house = 0.0
#chance for blade_shoes.village_taiga_house
#Range: 0.0 ~ 1.0
blade_shoes_village_taiga_house = 0.0
#chance for blade_shoes.village_savanna_house
#Range: 0.0 ~ 1.0
blade_shoes_village_savanna_house = 0.0
#chance for blade_shoes.village_snowy_house
#Range: 0.0 ~ 1.0
blade_shoes_village_snowy_house = 0.0
#chance for bloody_knife.zombie
#Range: 0.0 ~ 1.0
bloody_knife_zombie = 0.0
#chance for bloody_knife.husk
#Range: 0.0 ~ 1.0
bloody_knife_husk = 0.0
#chance for bloody_knife.witch
#Range: 0.0 ~ 1.0
bloody_knife_witch = 0.0
#chance for burning_soul.warden
#Range: 0.0 ~ 1.0
burning_soul_warden = 0.0
#chance for cursed_doll_head.witch
#Range: 0.0 ~ 1.0
cursed_doll_head_witch = 0.0
#chance for devils_eyeball.bastion_treasure
#Range: 0.0 ~ 1.0
devils_eyeball_bastion_treasure = 0.0
#chance for devils_eyeball.nether_bridge
#Range: 0.0 ~ 1.0
devils_eyeball_nether_bridge = 0.0
#chance for durable_spring.village_armorer
#Range: 0.0 ~ 1.0
durable_spring_village_armorer = 0.0
#chance for durable_spring.village_desert_house
#Range: 0.0 ~ 1.0
durable_spring_village_desert_house = 0.0
#chance for durable_spring.village_plains_house
#Range: 0.0 ~ 1.0
durable_spring_village_plains_house = 0.0
#chance for durable_spring.village_savanna_house
#Range: 0.0 ~ 1.0
durable_spring_village_savanna_house = 0.0
#chance for durable_spring.village_snowy_house
#Range: 0.0 ~ 1.0
durable_spring_village_snowy_house = 0.0
#chance for durable_spring.village_taiga_house
#Range: 0.0 ~ 1.0
durable_spring_village_taiga_house = 0.0
#chance for fossil_shark_tooth.ocean_ruin_cold
#Range: 0.0 ~ 1.0
fossil_shark_tooth_ocean_ruin_cold = 0.0
#chance for fossil_shark_tooth.ocean_ruin_warm
#Range: 0.0 ~ 1.0
fossil_shark_tooth_ocean_ruin_warm = 0.0
#chance for hero_emblem.ender_dragon
#Range: 0.0 ~ 1.0
hero_emblem_ender_dragon = 0.0
#chance for large_paddle.village_fisher
#Range: 0.0 ~ 1.0
large_paddle_village_fisher = 0.0
#chance for large_paddle.village_desert_house
#Range: 0.0 ~ 1.0
large_paddle_village_desert_house = 0.0
#chance for large_paddle.village_plains_house
#Range: 0.0 ~ 1.0
large_paddle_village_plains_house = 0.0
#chance for large_paddle.village_savanna_house
#Range: 0.0 ~ 1.0
large_paddle_village_savanna_house = 0.0
#chance for large_paddle.village_snowy_house
#Range: 0.0 ~ 1.0
large_paddle_village_snowy_house = 0.0
#chance for large_paddle.village_taiga_house
#Range: 0.0 ~ 1.0
large_paddle_village_taiga_house = 0.0
#chance for life_jacket_belt.shipwreck_treasure
#Range: 0.0 ~ 1.0
life_jacket_belt_shipwreck_treasure = 0.0
#chance for magick_quiver.pillager_outpost
#Range: 0.0 ~ 1.0
magick_quiver_pillager_outpost = 0.0
#chance for moon_stone.end_city_treasure
#Range: 0.0 ~ 1.0
moon_stone_end_city_treasure = 0.0
#chance for power_crystal.abandoned_mineshaft
#Range: 0.0 ~ 1.0
power_crystal_abandoned_mineshaft = 0.0
#chance for rose_of_temptation.simple_dungeon
#Range: 0.0 ~ 1.0
rose_of_temptation_simple_dungeon = 0.0
#chance for rusty_guillotine_blade.ruined_portal
#Range: 0.0 ~ 1.0
rusty_guillotine_blade_ruined_portal = 0.0
#chance for sharp_fishing_hook.shipwreck_supply
#Range: 0.0 ~ 1.0
sharp_fishing_hook_shipwreck_supply = 0.0
#chance for shiny_stone.jungle_temple
#Range: 0.0 ~ 1.0
shiny_stone_jungle_temple = 0.0
#chance for silver_cat_tail.woodland_mansion
#Range: 0.0 ~ 1.0
silver_cat_tail_woodland_mansion = 0.0
#chance for small_propulsion_device.village_weaponsmith
#Range: 0.0 ~ 1.0
small_propulsion_device_village_weaponsmith = 0.0
#chance for small_propulsion_device.village_desert_house
#Range: 0.0 ~ 1.0
small_propulsion_device_village_desert_house = 0.0
#chance for small_propulsion_device.village_plains_house
#Range: 0.0 ~ 1.0
small_propulsion_device_village_plains_house = 0.0
#chance for small_propulsion_device.village_savanna_house
#Range: 0.0 ~ 1.0
small_propulsion_device_village_savanna_house = 0.0
#chance for small_propulsion_device.village_snowy_house
#Range: 0.0 ~ 1.0
small_propulsion_device_village_snowy_house = 0.0
#chance for small_propulsion_device.village_taiga_house
#Range: 0.0 ~ 1.0
small_propulsion_device_village_taiga_house = 0.0
#chance for snow_golem_doll.igloo_chest
#Range: 0.0 ~ 1.0
snow_golem_doll_igloo_chest = 0.0
#chance for soul_gem.stronghold_corridor
#Range: 0.0 ~ 1.0
soul_gem_stronghold_corridor = 0.0
#chance for soul_gem.stronghold_crossing
#Range: 0.0 ~ 1.0
soul_gem_stronghold_crossing = 0.0
#chance for starved_wolf_skull.desert_pyramid
#Range: 0.0 ~ 1.0
starved_wolf_skull_desert_pyramid = 0.0
#chance for starved_wolf_skull.desert_well
#Range: 0.0 ~ 1.0
starved_wolf_skull_desert_well = 0.0
#chance for still_beating_heart.piglin_brute
#Range: 0.0 ~ 1.0
still_beating_heart_piglin_brute = 0.0
#chance for strong_sticky_slime_ball.slime
#Range: 0.0 ~ 1.0
strong_sticky_slime_ball_slime = 0.0
#chance for sun_stone.ancient_city
#Range: 0.0 ~ 1.0
sun_stone_ancient_city = 0.0
#chance for survival_belt.village_desert_house
#Range: 0.0 ~ 1.0
survival_belt_village_desert_house = 0.0
#chance for survival_belt.village_plains_house
#Range: 0.0 ~ 1.0
survival_belt_village_plains_house = 0.0
#chance for survival_belt.village_taiga_house
#Range: 0.0 ~ 1.0
survival_belt_village_taiga_house = 0.0
#chance for survival_belt.village_savanna_house
#Range: 0.0 ~ 1.0
survival_belt_village_savanna_house = 0.0
#chance for survival_belt.village_snowy_house
#Range: 0.0 ~ 1.0
survival_belt_village_snowy_house = 0.0
#chance for supreme_meat.hoglin
#Range: 0.0 ~ 1.0
supreme_meat_hoglin = 0.0
#chance for suspicious_mushroom.mooshroom
#Range: 0.0 ~ 1.0
suspicious_mushroom_mooshroom = 0.0
#chance for tabi.pillager
#Range: 0.0 ~ 1.0
tabi_pillager = 0.0
#chance for tabi.vindicator
#Range: 0.0 ~ 1.0
tabi_vindicator = 0.0
#chance for tool_belt.village_toolsmith
#Range: 0.0 ~ 1.0
tool_belt_village_toolsmith = 0.0
#chance for tool_belt.village_desert_house
#Range: 0.0 ~ 1.0
tool_belt_village_desert_house = 0.0
#chance for tool_belt.village_plains_house
#Range: 0.0 ~ 1.0
tool_belt_village_plains_house = 0.0
#chance for tool_belt.village_savanna_house
#Range: 0.0 ~ 1.0
tool_belt_village_savanna_house = 0.0
#chance for tool_belt.village_snowy_house
#Range: 0.0 ~ 1.0
tool_belt_village_snowy_house = 0.0
#chance for tool_belt.village_taiga_house
#Range: 0.0 ~ 1.0
tool_belt_village_taiga_house = 0.0
#chance for waist_warmer.village_desert_house
#Range: 0.0 ~ 1.0
waist_warmer_village_desert_house = 0.0
#chance for waist_warmer.village_plains_house
#Range: 0.0 ~ 1.0
waist_warmer_village_plains_house = 0.0
#chance for waist_warmer.village_taiga_house
#Range: 0.0 ~ 1.0
waist_warmer_village_taiga_house = 0.0
#chance for waist_warmer.village_savanna_house
#Range: 0.0 ~ 1.0
waist_warmer_village_savanna_house = 0.0
#chance for waist_warmer.village_snowy_house
#Range: 0.0 ~ 1.0
waist_warmer_village_snowy_house = 0.0
#chance for withered_heart.nether_bridge
#Range: 0.0 ~ 1.0
withered_heart_nether_bridge = 0.0
[charm]
#Range: 0.0 ~ 512.0
amplifierStoneRadius = 24.0
#Range: 0.0 ~ 10000.0
amplifierStoneDamage = 2.0
#Range: -10.0 ~ 100.0
ancientChiselMining = 0.5
#Range: 0.0 ~ 100.0
burningSoulLevelCost = 2.0
#Range: 0.0 ~ 512.0
cursedDollHeadEffectRadius = 48.0
#Range: 0.0 ~ 1.0
devilsEyeballCriticalChance = 0.2
#Range: -10.0 ~ 100.0
devilsEyeballCriticalDamage = 0.2
#Range: -1000.0 ~ 1000.0
fossilSharkToothPenetration = 5.0
#Range: 0.0 ~ 10000.0
goldenEggDamage = 8.0
#Range: -1000.0 ~ 10000.0
heroEmblemAttackDamage = 2.0
#Range: -10.0 ~ 100.0
heroEmblemArrowDamage = 0.1
#Range: -1000.0 ~ 10000.0
heroEmblemLowHpAttackDamage = 4.0
#Range: -10.0 ~ 100.0
heroEmblemLowHpArrowDamage = 0.2
#Range: -10.0 ~ 100.0
heroEmblemLowHpMovementSpeed = 0.2
#Range: -1000.0 ~ 10000.0
heroEmblem1HpAttackDamage = 6.0
#Range: -10.0 ~ 100.0
heroEmblem1HpArrowDamage = 0.3
#Range: 0.0 ~ 1.0
heroEmblem1HpDodgeChance = 0.2
#Range: 0.0 ~ 1.0
heroEmblem1HpCriticalChance = 0.2
#Range: -10.0 ~ 100.0
magickQuiverArrowDamage = 0.3
#Range: -10.0 ~ 100.0
magickQuiverArrowVelocity = 0.2
#Range: -1000.0 ~ 1000.0
moonStoneAttackDamage = 4.0
#Range: -1000.0 ~ 1000.0
moonStoneArmor = 4.0
#Range: -10.0 ~ 100.0
moonStoneArrowDamage = 0.2
#Range: 0.0 ~ 1.0
moonStoneCriticalChance = 0.2
#Range: -10.0 ~ 100.0
moonStoneMiningSpeed = 0.25
#Range: 0 ~ 10000
moonStoneAttackSpeed = 1
#Range: 0 ~ 600
moonStoneHealSec = 6
#Range: -1000.0 ~ 1000.0
sharpFishingHookDamage = 2.0
#Range: 0.0 ~ 100.0
smallPropulsionMultiplier = 1.3
#Range: -1000.0 ~ 10000.0
snowGolemDollSnowballDamage = 2.0
#Range: 0.0 ~ 1000.0
soulGemHeal = 2.0
#Range: 0.0 ~ 1000.0
starvedWolfSkullHeal = 1.0
#Range: -10.0 ~ 100.0
starvedWolfSkullMovementSpeed = 0.3
#Range: -1000.0 ~ 10000.0
starvedWolfSkullAttackDamage = 6.0
#Range: -1000.0 ~ 10000.0
sunStoneAttackDamage = 4.0
#Range: -1000.0 ~ 10000.0
sunStoneArmor = 4.0
#Range: -10.0 ~ 100.0
sunStoneArrowDamage = 0.2
#Range: 0.0 ~ 1.0
sunStoneCriticalChance = 0.2
#Range: -10.0 ~ 100.0
sunStoneMiningSpeed = 0.25
#Range: 0 ~ 10000
sunStoneAttackSpeed = 1
#Range: 0 ~ 600
sunStoneHealSec = 6
#Range: 0.0 ~ 1000.0
supremeMeatAttackDamage = 5.0
#Range: 0.0 ~ 1000.0
supremeMeatArmor = 10.0
#Range: 0.0 ~ 10.0
supremeMeatMovementSpeed = 0.3
#Range: -1000.0 ~ 1000.0
witheredHeartMaxHp = 1.0
[belt]
#Range: 0.0 ~ 1.0
blackBeltDodgeChance = 0.15
#Range: -1000.0 ~ 10000.0
championshipBeltUnarmedAttackDamage = 6.0
#Range: -10.0 ~ 1000.0
championshipBeltUnarmedAttackSpeed = 2.0
#Range: -1000.0 ~ 10000.0
championshipBeltArmor = 4.0
#Range: -10.0 ~ 100.0
championshipBeltMovementSpeed = 0.05
#Range: 0.0 ~ 1.0
championshipBeltDodgeChance = 0.05
#Range: 0.0 ~ 1.0
championshipBeltKnockbackResistance = 0.1
#Range: 0.0 ~ 100.0
silverCatTailSprintSpeed = 0.1
#Range: -10.0 ~ 1000.0
toolBeltBlockReach = 2.0
[feet]
#Range: 0.0 ~ 1.0
ankletOfFortuneDebuffNegateChance = 0.5
#Range: -10.0 ~ 100.0
durableSpringMovementSpeed = 0.05
#Range: 1 ~ 12000
rocketShoesMaxTicks = 40
#Range: -10.0 ~ 100.0
tabiWalkSpeed = 0.1